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The new DLC

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Adventure4u1
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QEUH
QEUH
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Mon Apr 13, 2020 5:59 pm
Message reputation : 100% (1 vote)
Hospital Services DLC is exactly what I've been waiting for, keep up the great work folks and I can't wait to buy it! Very Happy
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Adventure4u1
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Wed Apr 22, 2020 3:51 am
Me neither
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MedJet
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Thu Apr 23, 2020 6:41 am
I am excited for it though cautiously so as this game seems to really love to throw-up bizarre and annoying bugs alongside scattered AI weaknesses. My complaining is primarily out of the experience that this simulator has so much potential and these days (in this genre) that's hard to find and one with minimal gameplay issues even more so. I want to see this one succeed.
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Kowalski
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Sat Apr 25, 2020 4:59 am
Really happy with the new DLC as well!

I have to say I am a little confused as to why we still have Cleaning Closets in every departments instead of only in this new department. Same thing for shared rooms, like the Common room for staff. I thought the point was to remove the whole "shared rooms" thing...
Is this due to compatibility issues with the base game without this DLC?
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nanook
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Mon Apr 27, 2020 7:27 pm
I was actually a little disappointed with the DLC. The "Hospital Services" seem superficial. It would have been nice update just before its release would have allowed the addition of sub-levels or a basement to hide pathology. These services just seem to take up space without adding much to the game.

I also don't learn anything from an autopsy that I didn't already know.
The cafeteria does not have a kitchen or any workers. People just pick from a magically full buffet.
The pharmacy passes pills to outpatients and the public, but doesn't otherwise support any other departments.
My gift shop is always empty.

I really enjoy the game but think a lot of depth was missed before this content was released.
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MedJet
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Mon Apr 27, 2020 10:06 pm
nanook wrote:I was actually a little disappointed with the DLC. The "Hospital Services" seem superficial. It would have been nice update just before its release would have allowed the addition of sub-levels or a basement to hide pathology. These services just seem to take up space without adding much to the game.

I also don't learn anything from an autopsy that I didn't already know.
The cafeteria does not have a kitchen or any workers. People just pick from a magically full buffet.
The pharmacy passes pills to outpatients and the public, but doesn't otherwise support any other departments.
My gift shop is always empty.

I really enjoy the game but think a lot of depth was missed before this content was released.

darn! I'll likely still pick it up though I must say I'm not totally surprised. Many "Simulators" these days simply cannot allocate the time and development resources to include such detail; costs and/or game engine won't allow it. Frankly, I wonder what the future really looks like for the genre as some devs are doing their best to try to balance this reality and it ultimately seems like a losing battle. also, I really love this game and trust the devs are doing there best to balance fantastic expectations of detail vs reality. I have to remind myself to "reel-in" the expectations I have for sim games since the real-world detail simply is far too exhaustive to exactly replicate.
DocDesastro
DocDesastro
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Tue Apr 28, 2020 2:24 pm
From what I have experienced up until now:

positive:
- I like the pharmacies. I am not sure, but do only our patients use them or do other persons go there as well? Problem with those: wonky behavior at shift change (addressed elsewhere). Extra cash is always welcome.
- The lounge in the hospitals are nice. You just should not forget to build a gift shop, otherwise your patients will be happy because of a visitor and then disappointed because they did not get a gift.
- Study room. Schooling your docs can be a good thing. However, training a doc will mean his office is closed for the day being so you might get trouble treating your patients. I used an extra chair in an on-call room to hire a spare doc to train/rotate in. Training your staff could lead to chaos, if not done properly. Also, you could tell us, how many pcs/desks/chairs are needed for a single doc studying. They seem to wander around and watch presentations, read books and whatnot. I thought, one trainer is needed like a specialist training interns or similar like I am used to from theme hospital but they seem to study themselves. Also, not intuitive to find. You must click on your doc, then look at his specializations and mind the + symbol in the upper right corner. Clicking on those you will train the staff für 800$ which will take about 5-8 hours to complete.

neutral:
- I have not yet tested the restaurant. I just hope that now if I place one all my personal won't walk there during shift no matter what they are doing and where they are (walking miles)
- I have yet to test the janitor control mechanism and whether it is worth the deal

scratching my head:
- pathology. I do not want my patients to die so I cannot see a reason to have one of those. Are there benefits? Do I get money for an autopsy or XP for my doctors? Can I get dead patients from outside the hospital to perform autopsies? (local coroner for instance?). Can other docs attend an autopsy to learn about something like in the anatomy classes?
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nanook
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Tue Apr 28, 2020 5:51 pm
darn! I'll likely still pick it up though I must say I'm not totally surprised. Many "Simulators" these days simply cannot allocate the time and development resources to include such detail; costs and/or game engine won't allow it. Frankly, I wonder what the future really looks like for the genre as some devs are doing their best to try to balance this reality and it ultimately seems like a losing battle. also, I really love this game and trust the devs are doing there best to balance fantastic expectations of detail vs reality. I have to remind myself to "reel-in" the expectations I have for sim games since the real-world detail simply is far too exhaustive to exactly replicate.

I agree. I don't regret the update. The price is very reasonable, but I would have spent more to get a more comprehensive package. It has lots of potential, but needs some polish.
DocDesastro
DocDesastro
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Wed Apr 29, 2020 9:42 am
I built a pathology and still am torn about it. Yes, it looks great and the department has proper details. But: it makes no sense. I built it and let the game run some days in-game. Nothing. No corpses were delivered and autopsies performed. Now, an autopsy is done when the cause of death of a person is unclear. Somebody dying in a hospital under medical surveillance will mostly make an autopsy unnecessary because the docs there already know, what was wrong with you. E.g.: you die of terminal lung cancer and were in long-term treatment but got metastases. System failure, time of death etc. - just your oncologist or GP would write this down and everything is fine. No need for authopsy and usual procedure - as I am told from two persons working in medicine. However, if a person is found dead somewhere else and the cause of death is unclear (we are not talking about cutting someone out of a mangled car after an accident piecemeal, an autopsy must be done to rule out a crime so it is required by the authorities.

And here is the main thing: If you have a pathology, you ought to get most your patients from outside the hospital. Those who died at home and no one noticed for some days are a good example. Those victimized by crime are another. But not those who died in a hospital. So basically spoken, if you open up a pathology, it makes money with performing autopsies because the undertaker or coroner comes with his hearse and delivers a body that needs an autopsy in order to get clearance for burial. It is a service the hospital offers. Only that its patients need no cure anymore. Also, I would reject the idea of us being able to buy hearses, because this business (funerals) is no hospital business. Having your own dead examined will offer little new information and has no benefit. It even is no insurance-related thing because your health insurance dies the same moment you die and are declared dead.

As it stands currently, Pathology is just a pretty money sink - no more.

In the real world, it is no money-maker either. Did some small research and found out that a single simple autopsy will cost around 150€ in Germany. Complicated cases, however could rise to 2000€ and more, if we take exhumation into account or special circumstances like prolonged decay or special analysis, that does not call for standard-procedures. "Profitability" strongly depends on city size and population thus number of persons likely to pass away and to some extent, the area you are living in (high-level crimes in your city) and ofc local law.
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MedJet
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Wed Apr 29, 2020 9:08 pm
I hope they wrangle the bugs associated with the DLC and soon! This an critical moment for the growth of a good game. Outside of that, my guess is it's a "take-it-or-leave-it" approach to hospital depts in this pack. If you don't really dig pathology; you don't have to build it. Only building those depts/features you want. I personally want to get it (though I'm waiting for the issues) for the lounge/gift/cafeteria/cafe feature. Nothing else really fits my hospital design style in this pack. I want depts that require me to spend significant $$$$.
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