- jan.oxymorondeveloper
- Posts : 2309
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Join date : 2018-03-23
English localization status
Fri Oct 05, 2018 2:20 pm
Hi, this is a topic to keep you up to date about the status of the English texts, changes we'll still have to make and where you can ask about individual texts.
Marking of changes
Edit: removed a list of files with pending proofreading.
Marking of changes
- If we add anything, it will be always at the end of the file under this tag: <!-- ============= NEW, NEED TRANSLATING ================== -->
- Changed lines will be marked as <!-- UPDATED --> on the left
Edit: removed a list of files with pending proofreading.
- jan.oxymorondeveloper
- Posts : 2309
Reputation : 336
Join date : 2018-03-23
Build and text update
Mon Oct 08, 2018 2:06 pm
Hi all, there's an updated build out (Project Hospital Translator Beta 0.1.13247) and with the new features come a few new texts. This is hopefully the last relatively big text update (and relatively reasonable compared to what we expected and compered to the overall word count )
The latest English texts have been uploaded to GitHub.
And here's all the new strings, they're always at the end of each file.
Characters.xml
<!-- ============= NEW, NEED TRANSLATING ================== -->
<GameDBLocalizedString> <LocID>HAZARD_POSITIVE</LocID> <Text>Positive</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SAT_HAD_COFFEE</LocID> <Text>had coffee</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>EMPL_ROLE_LAB_FOR_HOSPITALIZED</LocID> <Text>Tests and examinations (hospitalization)</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SCHEDULE_HOSPITALIZED_PATIENTS_BREAKFAST</LocID> <Text>Patients breakfast</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SCHEDULE_HOSPITALIZED_PATIENTS_DINNER</LocID> <Text>Patients dinner</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>HOSPITALIZED_AlmostDeadWaitingForTransport</LocID> <Text>lost case waiting for transport</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>HOSPITALIZED_AlmostDeadTransportedAway</LocID> <Text>lost case transported away</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>HOSPITALIZED_AlmostDeadIdle</LocID> <Text>lost case transported away</Text> </GameDBLocalizedString>
Events.xml
<!-- ============= NEW, NEED TRANSLATING ================== -->
<GameDBLocalizedString> <LocID>OBJECTIVE_COMPLETE_HOSPITALIZATION</LocID><Text>Hospitalization on all departments</Text> </GameDBLocalizedString>
Notifications.xml
<!-- ============= NEW, NEED TRANSLATING ================== -->
<GameDBLocalizedString> <LocID>NOTIF_UNNECESSARY_SURGERY</LocID> <Text>Unnecessary surgery!</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>NOTIF_UNNECESSARY_SURGERY_TEXT</LocID> <Text>The surgeons haven't found the expected symptoms during surgery! The patient was most likely misdiagnosed.\nA ${1} penalty has been immediately applied by their insurance company.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>NOTIF_LOST_CASE</LocID> <Text>You lost a case! </Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>NOTIF_LOST_CASE_TEXT</LocID> <Text>Patient's condition is critical and despite your doctor's best efforts the situation got out of control. The patient needs to be immediately transported to a better-equipped facility.</Text> </GameDBLocalizedString>
Opions.xml
<!-- ============= NEW, NEED TRANSLATING ================== -->
<GameDBLocalizedString> <LocID>OPTIONS_ALLOW_DEATH</LocID> <Text>Death allowed</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>AUTOSAVE_ENABLED</LocID> <Text>Autosave enabled</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>AUTOSAVE_EVERY_HOUR</LocID> <Text>Autosave every hour</Text> </GameDBLocalizedString>
Tutorial.xml
<!-- ============= NEW, NEED TRANSLATING ================== -->
<GameDBLocalizedString> <LocID>INGAME_TUTORIAL_WORKLOAD</LocID> <Text>Workload</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>INGAME_TUTORIAL_WORKLOAD_FIND</LocID> <Text><![CDATA[Select <b><i>management mode</i></b>. ]]></Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>INGAME_TUTORIAL_WORKLOAD_STATS</LocID> <Text><![CDATA[In certain rooms you can see <b><i>workload value</i></b>, representing work of last 24h. 0% means that staff had nothing to do, 100% means that staff is overloaded by work.\n\nTip: an ideal number is different for each type of room.]]></Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>INGAME_TUTORIAL_WORKLOAD_LABS</LocID> <Text><![CDATA[Labs has no workload value, but <b><i>number of samplings</i></b> waiting for the exam tests.]]></Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>INGAME_TUTORIAL_WORKLOAD_WAITING</LocID> <Text><![CDATA[Waiting rooms also has no workload value, but number of <b><i>waiting patients</i></b>.]]></Text> </GameDBLocalizedString>
UI.xml
<!-- ============= NEW, NEED TRANSLATING ================== -->
<GameDBLocalizedString> <LocID>TOOLTIP_EVENTS_UNLOCK</LocID> <Text>Events will unlock when you open hospitalization on all departments.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_INCREASE_LOAN</LocID> <Text>Loan $20 000.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_DECREASE_LOAN</LocID> <Text>Pay back $20 000.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>HIRING_AGENCY</LocID> <Text>Hiring agency</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>MANAGEMENT_INSURANCE_HOSPITALIZED</LocID> <Text>Insurance (hospitalization)</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>MANAGEMENT_WAGES_HOSPITALIZED</LocID> <Text>Wages (hospitalization)</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>MANAGEMENT_BUDGET_BUILDING</LocID> <Text>Building</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>MANAGEMENT_BUDGET_EVENTS</LocID> <Text>Events</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>MANAGEMENT_BUDGET_AMBULANCES</LocID> <Text>Ambulances</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>MANAGEMENT_BUDGET_OTHER</LocID> <Text>Other</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>GET_GREAT_INTERNS</LocID> <Text>Next {1} intern(s) available for hire will be great candidate(s)!</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>EVENT_BONUS</LocID> <Text>Bonus from events:</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>MONEY_BONUS</LocID> <Text>Bonus budget money:</Text> </GameDBLocalizedString>
There are also some updated texts, check for an <!-- UPDATED --> comment at the beginning of individual lines. It's mostly grammar and typo fixes, but let me point out a few:
Characters.xml
<!-- UPDATED --> <GameDBLocalizedString> <LocID>EMPL_ROLE_EXM_TRT</LocID> <Text>Diagnostics / observation</Text> </GameDBLocalizedString>
<!-- UPDATED --> <GameDBLocalizedString> <LocID>EMPL_ROLE_SURGERY</LocID> <Text>Surgery / trauma</Text> </GameDBLocalizedString>
UI.xml
<!-- UPDATED --> <GameDBLocalizedString> <LocID>MANAGEMENT_INSURANCE</LocID> <Text>Insurance (clinic)</Text> </GameDBLocalizedString>
<!-- UPDATED --> <GameDBLocalizedString> <LocID>MANAGEMENT_WAGES</LocID> <Text>Wages (clinic)</Text> </GameDBLocalizedString>
<!-- UPDATED --> <GameDBLocalizedString> <LocID>DEAD_PATIENTS</LocID> <Text>Dead patients / lost cases</Text> </GameDBLocalizedString>
Thanks, let us know if you encounter any issues!
Cheers, Jan
The latest English texts have been uploaded to GitHub.
And here's all the new strings, they're always at the end of each file.
Characters.xml
<!-- ============= NEW, NEED TRANSLATING ================== -->
<GameDBLocalizedString> <LocID>HAZARD_POSITIVE</LocID> <Text>Positive</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SAT_HAD_COFFEE</LocID> <Text>had coffee</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>EMPL_ROLE_LAB_FOR_HOSPITALIZED</LocID> <Text>Tests and examinations (hospitalization)</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SCHEDULE_HOSPITALIZED_PATIENTS_BREAKFAST</LocID> <Text>Patients breakfast</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SCHEDULE_HOSPITALIZED_PATIENTS_DINNER</LocID> <Text>Patients dinner</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>HOSPITALIZED_AlmostDeadWaitingForTransport</LocID> <Text>lost case waiting for transport</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>HOSPITALIZED_AlmostDeadTransportedAway</LocID> <Text>lost case transported away</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>HOSPITALIZED_AlmostDeadIdle</LocID> <Text>lost case transported away</Text> </GameDBLocalizedString>
Events.xml
<!-- ============= NEW, NEED TRANSLATING ================== -->
<GameDBLocalizedString> <LocID>OBJECTIVE_COMPLETE_HOSPITALIZATION</LocID><Text>Hospitalization on all departments</Text> </GameDBLocalizedString>
Notifications.xml
<!-- ============= NEW, NEED TRANSLATING ================== -->
<GameDBLocalizedString> <LocID>NOTIF_UNNECESSARY_SURGERY</LocID> <Text>Unnecessary surgery!</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>NOTIF_UNNECESSARY_SURGERY_TEXT</LocID> <Text>The surgeons haven't found the expected symptoms during surgery! The patient was most likely misdiagnosed.\nA ${1} penalty has been immediately applied by their insurance company.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>NOTIF_LOST_CASE</LocID> <Text>You lost a case! </Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>NOTIF_LOST_CASE_TEXT</LocID> <Text>Patient's condition is critical and despite your doctor's best efforts the situation got out of control. The patient needs to be immediately transported to a better-equipped facility.</Text> </GameDBLocalizedString>
Opions.xml
<!-- ============= NEW, NEED TRANSLATING ================== -->
<GameDBLocalizedString> <LocID>OPTIONS_ALLOW_DEATH</LocID> <Text>Death allowed</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>AUTOSAVE_ENABLED</LocID> <Text>Autosave enabled</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>AUTOSAVE_EVERY_HOUR</LocID> <Text>Autosave every hour</Text> </GameDBLocalizedString>
Tutorial.xml
<!-- ============= NEW, NEED TRANSLATING ================== -->
<GameDBLocalizedString> <LocID>INGAME_TUTORIAL_WORKLOAD</LocID> <Text>Workload</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>INGAME_TUTORIAL_WORKLOAD_FIND</LocID> <Text><![CDATA[Select <b><i>management mode</i></b>. ]]></Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>INGAME_TUTORIAL_WORKLOAD_STATS</LocID> <Text><![CDATA[In certain rooms you can see <b><i>workload value</i></b>, representing work of last 24h. 0% means that staff had nothing to do, 100% means that staff is overloaded by work.\n\nTip: an ideal number is different for each type of room.]]></Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>INGAME_TUTORIAL_WORKLOAD_LABS</LocID> <Text><![CDATA[Labs has no workload value, but <b><i>number of samplings</i></b> waiting for the exam tests.]]></Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>INGAME_TUTORIAL_WORKLOAD_WAITING</LocID> <Text><![CDATA[Waiting rooms also has no workload value, but number of <b><i>waiting patients</i></b>.]]></Text> </GameDBLocalizedString>
UI.xml
<!-- ============= NEW, NEED TRANSLATING ================== -->
<GameDBLocalizedString> <LocID>TOOLTIP_EVENTS_UNLOCK</LocID> <Text>Events will unlock when you open hospitalization on all departments.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_INCREASE_LOAN</LocID> <Text>Loan $20 000.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_DECREASE_LOAN</LocID> <Text>Pay back $20 000.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>HIRING_AGENCY</LocID> <Text>Hiring agency</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>MANAGEMENT_INSURANCE_HOSPITALIZED</LocID> <Text>Insurance (hospitalization)</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>MANAGEMENT_WAGES_HOSPITALIZED</LocID> <Text>Wages (hospitalization)</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>MANAGEMENT_BUDGET_BUILDING</LocID> <Text>Building</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>MANAGEMENT_BUDGET_EVENTS</LocID> <Text>Events</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>MANAGEMENT_BUDGET_AMBULANCES</LocID> <Text>Ambulances</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>MANAGEMENT_BUDGET_OTHER</LocID> <Text>Other</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>GET_GREAT_INTERNS</LocID> <Text>Next {1} intern(s) available for hire will be great candidate(s)!</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>EVENT_BONUS</LocID> <Text>Bonus from events:</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>MONEY_BONUS</LocID> <Text>Bonus budget money:</Text> </GameDBLocalizedString>
There are also some updated texts, check for an <!-- UPDATED --> comment at the beginning of individual lines. It's mostly grammar and typo fixes, but let me point out a few:
Characters.xml
<!-- UPDATED --> <GameDBLocalizedString> <LocID>EMPL_ROLE_EXM_TRT</LocID> <Text>Diagnostics / observation</Text> </GameDBLocalizedString>
<!-- UPDATED --> <GameDBLocalizedString> <LocID>EMPL_ROLE_SURGERY</LocID> <Text>Surgery / trauma</Text> </GameDBLocalizedString>
UI.xml
<!-- UPDATED --> <GameDBLocalizedString> <LocID>MANAGEMENT_INSURANCE</LocID> <Text>Insurance (clinic)</Text> </GameDBLocalizedString>
<!-- UPDATED --> <GameDBLocalizedString> <LocID>MANAGEMENT_WAGES</LocID> <Text>Wages (clinic)</Text> </GameDBLocalizedString>
<!-- UPDATED --> <GameDBLocalizedString> <LocID>DEAD_PATIENTS</LocID> <Text>Dead patients / lost cases</Text> </GameDBLocalizedString>
Thanks, let us know if you encounter any issues!
Cheers, Jan
- DyspModerator
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Age : 36
Location : Denmark
Re: English localization status
Thu Oct 11, 2018 3:30 pm
Hi guys,
Some of you might have stumbled upon me as I accept pull requests and orchestrate the translation effort. We told you to wait with translating diagnoses/symptoms, because they haven't been proof read. I am the one doing this work, however I have an exam tomorrow (the 12th of October) and therefore I haven't been able to put much effort into it yet. This post is to give you an update and to tell you that I will pick up on proof reading the diagnoses and these will be finished some time next week.
Thank you for your patience and good work so far.
Dysp
Some of you might have stumbled upon me as I accept pull requests and orchestrate the translation effort. We told you to wait with translating diagnoses/symptoms, because they haven't been proof read. I am the one doing this work, however I have an exam tomorrow (the 12th of October) and therefore I haven't been able to put much effort into it yet. This post is to give you an update and to tell you that I will pick up on proof reading the diagnoses and these will be finished some time next week.
Thank you for your patience and good work so far.
Dysp
- jan.oxymorondeveloper
- Posts : 2309
Reputation : 336
Join date : 2018-03-23
Re: English localization status
Fri Oct 12, 2018 6:09 pm
Hi, a quick update: in the latest version of the build on Steam some languages where we encountered issues with readability (Japanese and to be sure also Chinese and Korean) don't use bold font style anymore, which was hopefully the cause of the problem. Let us know if it helped!
- jan.oxymorondeveloper
- Posts : 2309
Reputation : 336
Join date : 2018-03-23
Re: English localization status
Tue Oct 16, 2018 2:17 pm
Hi, there's a new build available on Steam and I'm about to upload another update of the English texts.
The changes are mostly related to the title screen/main menu, so the UI file has the most changes. And as we're really close to the complete version, this should be the last relatively big update.
I've gone through all the changes, so here's what's new in one place:
StringTableEnUI.xml
<!-- UPDATED --><GameDBLocalizedString> <LocID>MAP_EDITOR_SAVE</LocID> <Text>SAVE GAME</Text> </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString> <LocID>MAP_EDITOR_LOAD</LocID> <Text>LOAD GAME</Text> </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString> <LocID>BACK_TO_GAME</LocID> <Text>BACK TO GAME</Text> </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString> <LocID>EXIT_TO_MENU</LocID> <Text>EXIT TO MENU</Text> </GameDBLocalizedString>
<!-- UPDATED --> <GameDBLocalizedString> <LocID>TOOLTIP_VIEW_TRANSPARENCY_DOORS</LocID> <Text>Show transparent doors, windows, elevators and ambulances</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>PRESTIGE</LocID> <Text>Reach {1}% prestige at the end of the day</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>PRESTIGE_AT_DEPARTMENT</LocID> <Text>Reach {1}% prestige at the end of the day at {2}</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>PROFIT_PER_DAY_AT_DEPARTMENT</LocID> <Text>Reach ${1} daily profit at {2}</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>AMBULANCE_NAME</LocID> <Text>Ambulance</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>AMBULANCE_MAINTENANCE</LocID> <Text>Maintenance:</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>AMBULANCE_ER_CALLS</LocID> <Text>ER calls:</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_AMBULACE_STOP_START</LocID> <Text>Disable / enable ER calls</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_TABLE_PATIENTS_HOSPITALIZED</LocID> <Text>Hospitalized patients</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_TABLE_PATIENTS_CLINIC</LocID> <Text>Clinic patients</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_TABLE_PATIENTS_BOOKMARKED</LocID> <Text>Bookmarked patients</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_TABLE_PATIENTS_UNTREATED</LocID> <Text>Untreated patients</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_TABLE_PATIENTS_ALL</LocID> <Text>All patients</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SCENARIO_OPTIONS</LocID> <Text>Scenario options</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ALLOW_DEATH</LocID> <Text>Patients can die</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>UNLOCK_ALL</LocID> <Text>Unlock all departments</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>FREE_BUILDING</LocID> <Text>Free building</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>EXAMINATION_LEGEND</LocID> <Text>Examination color guide</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>EXAMINATION_AVAILABLE_TEXT</LocID> <Text>Can be planned or cancelled</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>EXAMINATION_NOT_AVAILABLE_TEXT</LocID> <Text>Not available</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>EXAMINATION_IN_PROGRESS_TEXT</LocID> <Text>In progress</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>EXAMINATION_FINISHED_NOTHING_TEXT</LocID> <Text>Finished, did not reveal anything</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>EXAMINATION_FINISHED_FOUND_TEXT</LocID> <Text>Finished, revealed one or more symptoms</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TREATMENT_LEGEND</LocID> <Text>Treatment color guide</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TREATMENT_AVAILABLE_TEXT</LocID> <Text>Can be planned or cancelled</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TREATMENT_NOT_AVAILABLE_TEXT</LocID> <Text>Not available</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TREATMENT_IN_PROGRESS_TEXT</LocID> <Text>Active</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TREATMENT_FINISHED</LocID> <Text>Finished</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SYMPTOMS_LEGEND</LocID> <Text>Symptom color guide</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SYMPTOMS_HIDDEN</LocID> <Text>Hidden</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SYMPTOMS_COLLAPSE</LocID> <Text>Caused a collapse</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SYMPTOMS_HIGH</LocID> <Text>High hazard</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SYMPTOMS_MEDIUM</LocID> <Text>Medium hazard</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SYMPTOMS_LOW</LocID> <Text>Low hazard</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SYMPTOMS_SUPPRESSED</LocID> <Text>Suppressed</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_CHALLENGE_01</LocID> <Text>Challenge 1</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_CHALLENGE_01_DESCRIPTION</LocID> <Text>Emergency</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_CHALLENGE_02</LocID> <Text>Challenge 2</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_CHALLENGE_02_DESCRIPTION</LocID> <Text>General Surgery</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_CHALLENGE_03</LocID> <Text>Challenge 3</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_CHALLENGE_03_DESCRIPTION</LocID> <Text>Internal Medicine</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_CHALLENGE_04</LocID> <Text>Challenge 4</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_CHALLENGE_04_DESCRIPTION</LocID> <Text>Orthopaedy</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_CHALLENGE_05</LocID> <Text>Challenge 5</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_CHALLENGE_05_DESCRIPTION</LocID> <Text>Cardiology</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_CHALLENGE_06</LocID> <Text>Challenge 6</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_CHALLENGE_06_DESCRIPTION</LocID> <Text>Neurology</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_A_64</LocID> <Text>EMPTY FIELD</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_A_64_DESCRIPTION</LocID> <Text>Sandbox, 64 x 64</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_A_96</LocID> <Text>EMPTY FIELD</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_A_96_DESCRIPTION</LocID> <Text>Sandbox, 96 x 96</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_B_64</LocID> <Text>EMPTY FIELD</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_B_64_DESCRIPTION</LocID> <Text>Sandbox, 64 x 64</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_B_96</LocID> <Text>EMPTY FIELD</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_B_96_DESCRIPTION</LocID> <Text>Sandbox, 96 x 96</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_C_64</LocID> <Text>EMPTY FIELD</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_C_64_DESCRIPTION</LocID> <Text>Sandbox, 64 x 64</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_C_96</LocID> <Text>EMPTY FIELD</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_C_96_DESCRIPTION</LocID> <Text>Sandbox, 96 x 96</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_A</LocID> <Text>CLINIC</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_A_DESCRIPTION</LocID><Text>A small emergency clinic</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_B</LocID> <Text>SMALL HOSPITAL</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_B_DESCRIPTION</LocID><Text>A small hospital with General Surgery department</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_C</LocID> <Text>SMALL HOSPITAL</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_C_DESCRIPTION</LocID><Text>A small hospital with Orthopaedy department</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_D</LocID> <Text>MEDIUM HOSPITAL</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_D_DESCRIPTION</LocID><Text>A hospital with General Surgery and Internal Medicine departments</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_E</LocID> <Text>MEDIUM HOSPITAL</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_E_DESCRIPTION</LocID><Text>A hospital with General Surgery, Internal Medicine and Orthopaedy departments</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_F</LocID> <Text>BIG HOSPITAL</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_F_DESCRIPTION</LocID><Text>All departmens!</Text> </GameDBLocalizedString>
Achievements.xml
<!-- ============= NEW, NEED TRANSLATING ================== -->
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_1</LocID> <Text>Emergency master</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_1_DESCRIPTION</LocID> <Text>Complete challenge level 1.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_2</LocID> <Text>General surgery master</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_2_DESCRIPTION</LocID> <Text>Complete challenge level 2.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_3</LocID> <Text>Internal medicine master</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_3_DESCRIPTION</LocID> <Text>Complete challenge level 3.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_4</LocID> <Text>Orthopaedy master</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_4_DESCRIPTION</LocID> <Text>Complete challenge level 4.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_5</LocID> <Text>Cardiology master</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_5_DESCRIPTION</LocID> <Text>Complete challenge level 5.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_6</LocID> <Text>Neurology master</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_6_DESCRIPTION</LocID> <Text>Complete challenge level 6.</Text> </GameDBLocalizedString>
Events.xml
<GameDBLocalizedString> <LocID>OBJECTIVE_TREATED_PATIENTS_PERCENTAGE</LocID> <Text>At least {1}% treated patients for 10 days</Text> </GameDBLocalizedString>
Tutorial.xml
<!-- UPDATED --> <GameDBLocalizedString> <LocID>TUTORIAL_TEXT_FOUNDATIONS</LocID> <Text><![CDATA[The first important step is laying down foundations. The foundations tool is selected already - <b><i>cover an area big enough to house at least 3 rooms</i></b> (for example 20x20 tiles).\n\n<b><i>Warning:</i></b> don't build separated buildings, all floors must be connected together, otherwise the rooms won't work.]]></Text> </GameDBLocalizedString>
New:
<GameDBLocalizedString> <LocID>INGAME_TUTORIAL_BUILDING_WINDOORS_WARNING</LocID> <Text><![CDATA[<b><i>Warning:</i></b> don't build separated buildings, all floors must be connected together, otherwise the rooms won't work.]]></Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>CHALLENGE_LEVEL_INTRO</LocID> <Text>Hi Boss, and welcome to our challenge scenario. Your task is simple. Cure {1}% of your patients every day for 10 days. With 5 clinic patients and 1 ambulance patient increase every day. Fail one day and challenge is over. If you are successful wil be checked at midnight. Happy curing.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>CHALLENGE_LEVEL_OUTRO</LocID> <Text>Congratulations you have now become a {1}.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>CHALLENGE_LEVEL_OUTRO_FAIL</LocID> <Text>Unfortunately you were not able to treat sufficient amount of patients. You can always try again.</Text> </GameDBLocalizedString>
Notifications.xml
<!-- UPDATED --> <GameDBLocalizedString> <LocID>NOTIF_EVENT_SUCCESSFUL_TEXT</LocID><Text>{1}</Text> </GameDBLocalizedString>
<!-- UPDATED --> <GameDBLocalizedString> <LocID>NOTIF_EVENT_FAILED_TEXT</LocID><Text>You were not able to complete the event in time. Your prestige dropped for this day or until you successfully complete an event.\nYou are also given money penalty: ${1}</Text> </GameDBLocalizedString>
New:
<GameDBLocalizedString> <LocID>EVENT_SUCCESSFUL_TEXT</LocID> <Text>You were able to complete the event in time. You gained prestige boost for this day and a money reward. Congratulations! \n\nSuccessful events in row: {1}\nMoney reward: ${2}</Text> </GameDBLocalizedString>
The changes are mostly related to the title screen/main menu, so the UI file has the most changes. And as we're really close to the complete version, this should be the last relatively big update.
I've gone through all the changes, so here's what's new in one place:
StringTableEnUI.xml
<!-- UPDATED --><GameDBLocalizedString> <LocID>MAP_EDITOR_SAVE</LocID> <Text>SAVE GAME</Text> </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString> <LocID>MAP_EDITOR_LOAD</LocID> <Text>LOAD GAME</Text> </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString> <LocID>BACK_TO_GAME</LocID> <Text>BACK TO GAME</Text> </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString> <LocID>EXIT_TO_MENU</LocID> <Text>EXIT TO MENU</Text> </GameDBLocalizedString>
<!-- UPDATED --> <GameDBLocalizedString> <LocID>TOOLTIP_VIEW_TRANSPARENCY_DOORS</LocID> <Text>Show transparent doors, windows, elevators and ambulances</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>PRESTIGE</LocID> <Text>Reach {1}% prestige at the end of the day</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>PRESTIGE_AT_DEPARTMENT</LocID> <Text>Reach {1}% prestige at the end of the day at {2}</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>PROFIT_PER_DAY_AT_DEPARTMENT</LocID> <Text>Reach ${1} daily profit at {2}</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>AMBULANCE_NAME</LocID> <Text>Ambulance</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>AMBULANCE_MAINTENANCE</LocID> <Text>Maintenance:</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>AMBULANCE_ER_CALLS</LocID> <Text>ER calls:</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_AMBULACE_STOP_START</LocID> <Text>Disable / enable ER calls</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_TABLE_PATIENTS_HOSPITALIZED</LocID> <Text>Hospitalized patients</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_TABLE_PATIENTS_CLINIC</LocID> <Text>Clinic patients</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_TABLE_PATIENTS_BOOKMARKED</LocID> <Text>Bookmarked patients</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_TABLE_PATIENTS_UNTREATED</LocID> <Text>Untreated patients</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_TABLE_PATIENTS_ALL</LocID> <Text>All patients</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SCENARIO_OPTIONS</LocID> <Text>Scenario options</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ALLOW_DEATH</LocID> <Text>Patients can die</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>UNLOCK_ALL</LocID> <Text>Unlock all departments</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>FREE_BUILDING</LocID> <Text>Free building</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>EXAMINATION_LEGEND</LocID> <Text>Examination color guide</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>EXAMINATION_AVAILABLE_TEXT</LocID> <Text>Can be planned or cancelled</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>EXAMINATION_NOT_AVAILABLE_TEXT</LocID> <Text>Not available</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>EXAMINATION_IN_PROGRESS_TEXT</LocID> <Text>In progress</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>EXAMINATION_FINISHED_NOTHING_TEXT</LocID> <Text>Finished, did not reveal anything</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>EXAMINATION_FINISHED_FOUND_TEXT</LocID> <Text>Finished, revealed one or more symptoms</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TREATMENT_LEGEND</LocID> <Text>Treatment color guide</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TREATMENT_AVAILABLE_TEXT</LocID> <Text>Can be planned or cancelled</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TREATMENT_NOT_AVAILABLE_TEXT</LocID> <Text>Not available</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TREATMENT_IN_PROGRESS_TEXT</LocID> <Text>Active</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TREATMENT_FINISHED</LocID> <Text>Finished</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SYMPTOMS_LEGEND</LocID> <Text>Symptom color guide</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SYMPTOMS_HIDDEN</LocID> <Text>Hidden</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SYMPTOMS_COLLAPSE</LocID> <Text>Caused a collapse</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SYMPTOMS_HIGH</LocID> <Text>High hazard</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SYMPTOMS_MEDIUM</LocID> <Text>Medium hazard</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SYMPTOMS_LOW</LocID> <Text>Low hazard</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>SYMPTOMS_SUPPRESSED</LocID> <Text>Suppressed</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_CHALLENGE_01</LocID> <Text>Challenge 1</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_CHALLENGE_01_DESCRIPTION</LocID> <Text>Emergency</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_CHALLENGE_02</LocID> <Text>Challenge 2</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_CHALLENGE_02_DESCRIPTION</LocID> <Text>General Surgery</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_CHALLENGE_03</LocID> <Text>Challenge 3</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_CHALLENGE_03_DESCRIPTION</LocID> <Text>Internal Medicine</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_CHALLENGE_04</LocID> <Text>Challenge 4</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_CHALLENGE_04_DESCRIPTION</LocID> <Text>Orthopaedy</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_CHALLENGE_05</LocID> <Text>Challenge 5</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_CHALLENGE_05_DESCRIPTION</LocID> <Text>Cardiology</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_CHALLENGE_06</LocID> <Text>Challenge 6</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_CHALLENGE_06_DESCRIPTION</LocID> <Text>Neurology</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_A_64</LocID> <Text>EMPTY FIELD</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_A_64_DESCRIPTION</LocID> <Text>Sandbox, 64 x 64</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_A_96</LocID> <Text>EMPTY FIELD</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_A_96_DESCRIPTION</LocID> <Text>Sandbox, 96 x 96</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_B_64</LocID> <Text>EMPTY FIELD</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_B_64_DESCRIPTION</LocID> <Text>Sandbox, 64 x 64</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_B_96</LocID> <Text>EMPTY FIELD</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_B_96_DESCRIPTION</LocID> <Text>Sandbox, 96 x 96</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_C_64</LocID> <Text>EMPTY FIELD</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_C_64_DESCRIPTION</LocID> <Text>Sandbox, 64 x 64</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_C_96</LocID> <Text>EMPTY FIELD</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_C_96_DESCRIPTION</LocID> <Text>Sandbox, 96 x 96</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_A</LocID> <Text>CLINIC</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_A_DESCRIPTION</LocID><Text>A small emergency clinic</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_B</LocID> <Text>SMALL HOSPITAL</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_B_DESCRIPTION</LocID><Text>A small hospital with General Surgery department</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_C</LocID> <Text>SMALL HOSPITAL</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_C_DESCRIPTION</LocID><Text>A small hospital with Orthopaedy department</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_D</LocID> <Text>MEDIUM HOSPITAL</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_D_DESCRIPTION</LocID><Text>A hospital with General Surgery and Internal Medicine departments</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_E</LocID> <Text>MEDIUM HOSPITAL</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_E_DESCRIPTION</LocID><Text>A hospital with General Surgery, Internal Medicine and Orthopaedy departments</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_F</LocID> <Text>BIG HOSPITAL</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_F_DESCRIPTION</LocID><Text>All departmens!</Text> </GameDBLocalizedString>
Achievements.xml
<!-- ============= NEW, NEED TRANSLATING ================== -->
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_1</LocID> <Text>Emergency master</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_1_DESCRIPTION</LocID> <Text>Complete challenge level 1.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_2</LocID> <Text>General surgery master</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_2_DESCRIPTION</LocID> <Text>Complete challenge level 2.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_3</LocID> <Text>Internal medicine master</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_3_DESCRIPTION</LocID> <Text>Complete challenge level 3.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_4</LocID> <Text>Orthopaedy master</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_4_DESCRIPTION</LocID> <Text>Complete challenge level 4.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_5</LocID> <Text>Cardiology master</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_5_DESCRIPTION</LocID> <Text>Complete challenge level 5.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_6</LocID> <Text>Neurology master</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_6_DESCRIPTION</LocID> <Text>Complete challenge level 6.</Text> </GameDBLocalizedString>
Events.xml
<GameDBLocalizedString> <LocID>OBJECTIVE_TREATED_PATIENTS_PERCENTAGE</LocID> <Text>At least {1}% treated patients for 10 days</Text> </GameDBLocalizedString>
Tutorial.xml
<!-- UPDATED --> <GameDBLocalizedString> <LocID>TUTORIAL_TEXT_FOUNDATIONS</LocID> <Text><![CDATA[The first important step is laying down foundations. The foundations tool is selected already - <b><i>cover an area big enough to house at least 3 rooms</i></b> (for example 20x20 tiles).\n\n<b><i>Warning:</i></b> don't build separated buildings, all floors must be connected together, otherwise the rooms won't work.]]></Text> </GameDBLocalizedString>
New:
<GameDBLocalizedString> <LocID>INGAME_TUTORIAL_BUILDING_WINDOORS_WARNING</LocID> <Text><![CDATA[<b><i>Warning:</i></b> don't build separated buildings, all floors must be connected together, otherwise the rooms won't work.]]></Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>CHALLENGE_LEVEL_INTRO</LocID> <Text>Hi Boss, and welcome to our challenge scenario. Your task is simple. Cure {1}% of your patients every day for 10 days. With 5 clinic patients and 1 ambulance patient increase every day. Fail one day and challenge is over. If you are successful wil be checked at midnight. Happy curing.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>CHALLENGE_LEVEL_OUTRO</LocID> <Text>Congratulations you have now become a {1}.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>CHALLENGE_LEVEL_OUTRO_FAIL</LocID> <Text>Unfortunately you were not able to treat sufficient amount of patients. You can always try again.</Text> </GameDBLocalizedString>
Notifications.xml
<!-- UPDATED --> <GameDBLocalizedString> <LocID>NOTIF_EVENT_SUCCESSFUL_TEXT</LocID><Text>{1}</Text> </GameDBLocalizedString>
<!-- UPDATED --> <GameDBLocalizedString> <LocID>NOTIF_EVENT_FAILED_TEXT</LocID><Text>You were not able to complete the event in time. Your prestige dropped for this day or until you successfully complete an event.\nYou are also given money penalty: ${1}</Text> </GameDBLocalizedString>
New:
<GameDBLocalizedString> <LocID>EVENT_SUCCESSFUL_TEXT</LocID> <Text>You were able to complete the event in time. You gained prestige boost for this day and a money reward. Congratulations! \n\nSuccessful events in row: {1}\nMoney reward: ${2}</Text> </GameDBLocalizedString>
- jan.oxymorondeveloper
- Posts : 2309
Reputation : 336
Join date : 2018-03-23
Re: English localization status
Fri Oct 19, 2018 5:21 pm
Hi all, there's a new build up, probably the fist one to be considered a release candidate! \o/
A few changes in localization files (already on github) include:
(The LocID was wrong here)
<!-- UPDATED --><GameDBLocalizedString><LocID>PROFITABLE_DAYS</LocID> <Text>Have profit for {1} day(s) in a row.</Text> </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString><LocID>MORE_IMMOBILE_PATIENTS</LocID><Text>{1} more patients arriving in an ambulance per day</Text> </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_D</LocID> <Text>BIG HOSPITAL</Text> </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_D_DESCRIPTION</LocID><Text>All departmens!</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>PATIENT_CARD_WRONG_DIAGNOSIS</LocID> <Text>WRONG: </Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_BROKEN_CLINIC</LocID> <Text>Clinic is not functional</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_BROKEN_HOSPITALIZATION</LocID> <Text>Hospitalization is not functional</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_PRESTIGE_INTAKE</LocID> <Text>Patients intake:</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_PRESTIGE_PAYMENT</LocID> <Text>Insurance payment:</Text> </GameDBLocalizedString>
And a few specific ones as requested, for example to be able to show day on main panel as "12. Day", in which case set STATISTICS_PERIOD_DAY to empty: <Text></Text>
<GameDBLocalizedString> <LocID>DAY_ABBREVIATION</LocID> <Text>d</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>DAY_SUFFIX</LocID> <Text></Text> </GameDBLocalizedString> <!-- Day on main panel -->
A few changes in localization files (already on github) include:
- Insurance company names at the end of StringTableEnNames.xml
- Fixed grammar in StringTableEnTutorial.xml, but generally no changes in the meaning of the texts
- And a few specifics in StringTableEnUI.xml:
(The LocID was wrong here)
<!-- UPDATED --><GameDBLocalizedString><LocID>PROFITABLE_DAYS</LocID> <Text>Have profit for {1} day(s) in a row.</Text> </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString><LocID>MORE_IMMOBILE_PATIENTS</LocID><Text>{1} more patients arriving in an ambulance per day</Text> </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_D</LocID> <Text>BIG HOSPITAL</Text> </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString> <LocID>LEVEL_SANDBOX_HOSPITAL_D_DESCRIPTION</LocID><Text>All departmens!</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>PATIENT_CARD_WRONG_DIAGNOSIS</LocID> <Text>WRONG: </Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_BROKEN_CLINIC</LocID> <Text>Clinic is not functional</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_BROKEN_HOSPITALIZATION</LocID> <Text>Hospitalization is not functional</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_PRESTIGE_INTAKE</LocID> <Text>Patients intake:</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_PRESTIGE_PAYMENT</LocID> <Text>Insurance payment:</Text> </GameDBLocalizedString>
And a few specific ones as requested, for example to be able to show day on main panel as "12. Day", in which case set STATISTICS_PERIOD_DAY to empty: <Text></Text>
<GameDBLocalizedString> <LocID>DAY_ABBREVIATION</LocID> <Text>d</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>DAY_SUFFIX</LocID> <Text></Text> </GameDBLocalizedString> <!-- Day on main panel -->
- PuckStarresident
- Posts : 20
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Join date : 2018-09-30
Re: English localization status
Wed Oct 24, 2018 10:48 pm
So LEVEL_SANDBOX_HOSPITAL_D and LEVEL_SANDBOX_HOSPITAL_F are the same?
I see typo in the base text by the way: All departmens! <= should be All departments!
typo is in _D and _F
Also aren't UI_ACHIEVEMENTS and EXIT_TO_DESKTOP not missing from the UI file?
I see typo in the base text by the way: All departmens! <= should be All departments!
typo is in _D and _F
Also aren't UI_ACHIEVEMENTS and EXIT_TO_DESKTOP not missing from the UI file?
- jan.oxymorondeveloper
- Posts : 2309
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Join date : 2018-03-23
Re: English localization status
Thu Oct 25, 2018 12:08 am
PuckStar wrote:So LEVEL_SANDBOX_HOSPITAL_D and LEVEL_SANDBOX_HOSPITAL_F are the same?
I see typo in the base text by the way: All departmens! <= should be All departments!
typo is in _D and _F
Also aren't UI_ACHIEVEMENTS and EXIT_TO_DESKTOP not missing from the UI file?
Hi, thanks for spotting!
Yes, the sandbox levels have the same name and description, typo has been already fixed.
I uploaded the latest UI file, the main changes are the mentioned lines:
- Code:
<GameDBLocalizedString> <LocID>UI_ACHIEVEMENTS</LocID> <Text>ACHIEVEMENTS</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>EXIT_TO_DESKTOP</LocID> <Text>EXIT TO DESKTOP</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TOOLTIP_SELECT_DEPARTMENT_TRANSPORTED</LocID><Text>Department can't be changed when patients are being transported.</Text> </GameDBLocalizedString>
Also worth noting:
- Campaign levels 1 and 2 have switched places/number in the name
- Proofreading of the medical terms/texts has finished, so feel free to have one more look at: diagnoses, symptoms, treatments and examinations
Once again thanks everybody, almost there!
- Galanthusresident
- Posts : 16
Reputation : 1
Join date : 2018-09-01
Re: English localization status
Fri Oct 26, 2018 12:11 pm
With the risk of sounding like an imbecile... I have no idea what to do about all these updates. I mean I figured out that I add the new ones at the end of the documents they belong in, before the closing tags, but the updated texts? What am I to do about those?
I THINK I added all new translations to the UI one, but still the main menu items has "!LOC" on them and I can't seem to even find the texts for them in the UI document.
I THINK I added all new translations to the UI one, but still the main menu items has "!LOC" on them and I can't seem to even find the texts for them in the UI document.
- jan.oxymorondeveloper
- Posts : 2309
Reputation : 336
Join date : 2018-03-23
Re: English localization status
Fri Oct 26, 2018 1:25 pm
Galanthus wrote:With the risk of sounding like an imbecile... I have no idea what to do about all these updates. I mean I figured out that I add the new ones at the end of the documents they belong in, before the closing tags, but the updated texts? What am I to do about those?
I THINK I added all new translations to the UI one, but still the main menu items has "!LOC" on them and I can't seem to even find the texts for them in the UI document.
Hi, no worries - this could've been explained a bit more in detail
Keep an eye on the base English files here: https://github.com/jan-oxymoron/project-hospital-translations/tree/master/localization-base-english - new lines are always added at the end of the files and can be copied to your translation files and translated, also all changes are marked as <!-- UPDATED -->
For the missing texts - I guess most of them are in StringTableEnUI.xml, so searching for the LocID of the line that gets reported in game should show you what it is and where it is (in the main menu these are SANDBOX, CAMPAIGN, LOAD_MAIN_MENU etc., line 745 and below in this file, so I think you just need to copy everything from line 730): https://github.com/jan-oxymoron/project-hospital-translations/blob/master/localization-base-english/StringTableEnUI.xml
Hope this helps. let us know if you have any more issues!
Re: English localization status
Fri Oct 26, 2018 1:45 pm
Hi guys ... we have some other text updated (latest build on GITHUB) ... so don't forget it please
UI.xml
<!-- UPDATED 2018_11_26--> <GameDBLocalizedString> <LocID>TOOLTIP_HOSPITAL_PRESTIGE_DEPARTMENT_DESCRIPTION</LocID><Text>Department prestige is an average satisfaction of staff and patients, plus overall treating efficiency.</Text> </GameDBLocalizedString>
Tutorials.xml
<!-- UPDATED 2018_11_26--> <GameDBLocalizedString> <LocID>INGAME_TUTORIAL_PRESTIGE_DEP_INFO</LocID> <Text><![CDATA[Here you can see what <b><i>influences</i></b> prestige of your department. It's an average of staff and patients satisfaction plus overall treating efficiency.\n\nTip: for staff and patients the average satisfaction is the main factor.]]></Text> </GameDBLocalizedString>
Characters.xml
<!-- UPDATED 2018_11_26--> <GameDBLocalizedString> <LocID>EMPL_ROLE_LAB</LocID> <Text>Clinic patients</Text> </GameDBLocalizedString>
<!-- UPDATED 2018_11_26--> <GameDBLocalizedString> <LocID>EMPL_ROLE_LAB_FOR_HOSPITALIZED</LocID> <Text>Hospitalized patients</Text> </GameDBLocalizedString>
UI.xml
<!-- UPDATED 2018_11_26--> <GameDBLocalizedString> <LocID>TOOLTIP_HOSPITAL_PRESTIGE_DEPARTMENT_DESCRIPTION</LocID><Text>Department prestige is an average satisfaction of staff and patients, plus overall treating efficiency.</Text> </GameDBLocalizedString>
Tutorials.xml
<!-- UPDATED 2018_11_26--> <GameDBLocalizedString> <LocID>INGAME_TUTORIAL_PRESTIGE_DEP_INFO</LocID> <Text><![CDATA[Here you can see what <b><i>influences</i></b> prestige of your department. It's an average of staff and patients satisfaction plus overall treating efficiency.\n\nTip: for staff and patients the average satisfaction is the main factor.]]></Text> </GameDBLocalizedString>
Characters.xml
<!-- UPDATED 2018_11_26--> <GameDBLocalizedString> <LocID>EMPL_ROLE_LAB</LocID> <Text>Clinic patients</Text> </GameDBLocalizedString>
<!-- UPDATED 2018_11_26--> <GameDBLocalizedString> <LocID>EMPL_ROLE_LAB_FOR_HOSPITALIZED</LocID> <Text>Hospitalized patients</Text> </GameDBLocalizedString>
- jan.oxymorondeveloper
- Posts : 2309
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Join date : 2018-03-23
Re: English localization status
Mon Oct 29, 2018 11:24 am
Hi all, here's a breakdown of the last changes in the texts, mostly minor fixes, one new notification and an update of the radiology objects.
Also, this can be viewed directly on github: https://github.com/jan-oxymoron/project-hospital-translations/commit/8e41f70744c1af0578a58c1d7cd585397a7e9280#diff-64a11020da6816b8bb5d539432d42e19
Building mode
<!--UPDATED--><GameDBLocalizedString> <LocID>ROOM_TYPE_NEURODIAGNOSTIC_UNIT_NE</LocID> <Text>Neuroexam unit</Text> </GameDBLocalizedString>
<!--UPDATED--><GameDBLocalizedString> <LocID>ROOM_TYPE_NEURODIAGNOSTIC_UNIT_NE_DESCRIPTION</LocID> <Text>Neuroexam unit provides specific neurological examinations. \n\nMin. Staff requirements: \n1x Technologist - Neurologist</Text> </GameDBLocalizedString>
<!--UPDATED--><GameDBLocalizedString><LocID>ROOM_TYPE_OPERATING_ROOM_DESCRIPTION</LocID><Text>Operating room fully equipped for all surgical procedures.\n\nMin. Staff requirements: \n1x Doctor - Surgeon \n1x Doctor - Assistant \n1x Anesthesiologist \n1x Surgery nurse \n1x Nurse \n(Personnel based in On-call room and Nurses station)</Text></GameDBLocalizedString>
<!-- IPDATE --><GameDBLocalizedString> <LocID>OBJECT_SHELF_DESCRIPTION</LocID> <Text>A shelf creates a workspace and stores all needed equipment for one janitor.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>OBJECT_BOOKCASE</LocID> <Text>Bookcase</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>OBJECT_DECAL_ROOM_OBSERVATION</LocID> <Text>Regular ward</Text> </GameDBLocalizedString>
<!--UPDATED--><GameDBLocalizedString> <LocID>PREFAB_ROOM_NEUROLAB_NE_ABBR</LocID> <Text>Neuroexam unit - 6 x 6</Text> </GameDBLocalizedString>
The following ones changed from prefabs to composite objects, which allows to move all this big machines!
Feel free to copy the descriptions from the prefab lines.
<!-- Same as PREFAB_OBJECT_XRAY, PREFAB_OBJECT_CT, PREFAB_OBJECT_MRI -->
<GameDBLocalizedString> <LocID>COMPOSITE_OBJECT_X_RAY</LocID> <Text>X-ray</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>COMPOSITE_OBJECT_X_RAY_DESCRIPTION</LocID> <Text>X-ray machine is mandatory equipment for X-ray rooms. Needs to be controlled by an X-ray control panel, placed in the same room.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>COMPOSITE_OBJECT_CT</LocID> <Text>CT</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>COMPOSITE_OBJECT_CT_DESCRIPTION</LocID> <Text>Computed tomography scan is diagnostic imaging method/technique that creates detailed images of internal organs, tissues, blood vessels.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>COMPOSITE_OBJECT_MRI</LocID> <Text>MRI</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>COMPOSITE_OBJECT_MRI_DESCRIPTION</LocID> <Text>Magnetic resonance imaging creates detailed images of the body using magnetic field and radio waves technique.</Text> </GameDBLocalizedString>
Characters
<!-- UPDATED 2018_11_26--> <GameDBLocalizedString> <LocID>EMPL_ROLE_LAB</LocID> <Text>Clinic patients</Text> </GameDBLocalizedString>
<!-- UPDATED 2018_11_26--> <GameDBLocalizedString> <LocID>EMPL_ROLE_LAB_FOR_HOSPITALIZED</LocID> <Text>Hospitalized patients</Text> </GameDBLocalizedString>
Examinations
Ultracentrifuge changed to Medical centrifuge to match the actual object name
Notifications
<!-- UPDATED --> <GameDBLocalizedString> <LocID>NOTIF_EVENT_FAILED_TEXT</LocID><Text>You were not able to complete the event in time or one of your patient died or was transported away. Your prestige dropped for this day or until you successfully complete an event.\nYou are also given money penalty: ${1}</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>NOTIF_UNCLEAR_DEPARTMENT</LocID> <Text>Department can't diagnose a patient!</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>NOTIF_UNCLEAR_DEPARTMENT_TEXT</LocID> <Text>Patient's department doesn't seem to be able to run any more tests, consider selecting a different department according to the list of possible diagnoses or making more tests available.</Text> </GameDBLocalizedString>
Tutorial
<!-- UPDATED 2018_11_26--> <GameDBLocalizedString> <LocID>INGAME_TUTORIAL_PRESTIGE_DEP_INFO</LocID> <Text><![CDATA[Here you can see what <b><i>influences</i></b> prestige of your department. It's an average of staff and patients satisfaction plus overall treating efficiency.\n\nTip: for staff and patients the average satisfaction is the main factor.]]></Text> </GameDBLocalizedString>
UI
<!-- UPDATED 2018_11_26--> <GameDBLocalizedString> <LocID>TOOLTIP_HOSPITAL_PRESTIGE_DEPARTMENT_DESCRIPTION</LocID><Text>Department prestige is an average satisfaction of staff and patients, plus overall treating efficiency.</Text> </GameDBLocalizedString>
<!-- UPDATED_2018_10_28 --> <GameDBLocalizedString> <LocID>TOOLTIP_EVENTS_UNLOCK</LocID> <Text>Events will unlock when you open hospitalization on all departments, or can't be started during the night.</Text> </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString><LocID>TOOLTIP_SELECT_DEPARTMENT_TRANSPORTED</LocID><Text>Department can't be changed when patients are still being transported, collapsing or stabilized.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LANGUAGE</LocID> <Text>LANGUAGE</Text> </GameDBLocalizedString>
Also, this can be viewed directly on github: https://github.com/jan-oxymoron/project-hospital-translations/commit/8e41f70744c1af0578a58c1d7cd585397a7e9280#diff-64a11020da6816b8bb5d539432d42e19
Building mode
<!--UPDATED--><GameDBLocalizedString> <LocID>ROOM_TYPE_NEURODIAGNOSTIC_UNIT_NE</LocID> <Text>Neuroexam unit</Text> </GameDBLocalizedString>
<!--UPDATED--><GameDBLocalizedString> <LocID>ROOM_TYPE_NEURODIAGNOSTIC_UNIT_NE_DESCRIPTION</LocID> <Text>Neuroexam unit provides specific neurological examinations. \n\nMin. Staff requirements: \n1x Technologist - Neurologist</Text> </GameDBLocalizedString>
<!--UPDATED--><GameDBLocalizedString><LocID>ROOM_TYPE_OPERATING_ROOM_DESCRIPTION</LocID><Text>Operating room fully equipped for all surgical procedures.\n\nMin. Staff requirements: \n1x Doctor - Surgeon \n1x Doctor - Assistant \n1x Anesthesiologist \n1x Surgery nurse \n1x Nurse \n(Personnel based in On-call room and Nurses station)</Text></GameDBLocalizedString>
<!-- IPDATE --><GameDBLocalizedString> <LocID>OBJECT_SHELF_DESCRIPTION</LocID> <Text>A shelf creates a workspace and stores all needed equipment for one janitor.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>OBJECT_BOOKCASE</LocID> <Text>Bookcase</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>OBJECT_DECAL_ROOM_OBSERVATION</LocID> <Text>Regular ward</Text> </GameDBLocalizedString>
<!--UPDATED--><GameDBLocalizedString> <LocID>PREFAB_ROOM_NEUROLAB_NE_ABBR</LocID> <Text>Neuroexam unit - 6 x 6</Text> </GameDBLocalizedString>
The following ones changed from prefabs to composite objects, which allows to move all this big machines!
Feel free to copy the descriptions from the prefab lines.
<!-- Same as PREFAB_OBJECT_XRAY, PREFAB_OBJECT_CT, PREFAB_OBJECT_MRI -->
<GameDBLocalizedString> <LocID>COMPOSITE_OBJECT_X_RAY</LocID> <Text>X-ray</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>COMPOSITE_OBJECT_X_RAY_DESCRIPTION</LocID> <Text>X-ray machine is mandatory equipment for X-ray rooms. Needs to be controlled by an X-ray control panel, placed in the same room.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>COMPOSITE_OBJECT_CT</LocID> <Text>CT</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>COMPOSITE_OBJECT_CT_DESCRIPTION</LocID> <Text>Computed tomography scan is diagnostic imaging method/technique that creates detailed images of internal organs, tissues, blood vessels.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>COMPOSITE_OBJECT_MRI</LocID> <Text>MRI</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>COMPOSITE_OBJECT_MRI_DESCRIPTION</LocID> <Text>Magnetic resonance imaging creates detailed images of the body using magnetic field and radio waves technique.</Text> </GameDBLocalizedString>
Characters
<!-- UPDATED 2018_11_26--> <GameDBLocalizedString> <LocID>EMPL_ROLE_LAB</LocID> <Text>Clinic patients</Text> </GameDBLocalizedString>
<!-- UPDATED 2018_11_26--> <GameDBLocalizedString> <LocID>EMPL_ROLE_LAB_FOR_HOSPITALIZED</LocID> <Text>Hospitalized patients</Text> </GameDBLocalizedString>
Examinations
Ultracentrifuge changed to Medical centrifuge to match the actual object name
Notifications
<!-- UPDATED --> <GameDBLocalizedString> <LocID>NOTIF_EVENT_FAILED_TEXT</LocID><Text>You were not able to complete the event in time or one of your patient died or was transported away. Your prestige dropped for this day or until you successfully complete an event.\nYou are also given money penalty: ${1}</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>NOTIF_UNCLEAR_DEPARTMENT</LocID> <Text>Department can't diagnose a patient!</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>NOTIF_UNCLEAR_DEPARTMENT_TEXT</LocID> <Text>Patient's department doesn't seem to be able to run any more tests, consider selecting a different department according to the list of possible diagnoses or making more tests available.</Text> </GameDBLocalizedString>
Tutorial
<!-- UPDATED 2018_11_26--> <GameDBLocalizedString> <LocID>INGAME_TUTORIAL_PRESTIGE_DEP_INFO</LocID> <Text><![CDATA[Here you can see what <b><i>influences</i></b> prestige of your department. It's an average of staff and patients satisfaction plus overall treating efficiency.\n\nTip: for staff and patients the average satisfaction is the main factor.]]></Text> </GameDBLocalizedString>
UI
<!-- UPDATED 2018_11_26--> <GameDBLocalizedString> <LocID>TOOLTIP_HOSPITAL_PRESTIGE_DEPARTMENT_DESCRIPTION</LocID><Text>Department prestige is an average satisfaction of staff and patients, plus overall treating efficiency.</Text> </GameDBLocalizedString>
<!-- UPDATED_2018_10_28 --> <GameDBLocalizedString> <LocID>TOOLTIP_EVENTS_UNLOCK</LocID> <Text>Events will unlock when you open hospitalization on all departments, or can't be started during the night.</Text> </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString><LocID>TOOLTIP_SELECT_DEPARTMENT_TRANSPORTED</LocID><Text>Department can't be changed when patients are still being transported, collapsing or stabilized.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>LANGUAGE</LocID> <Text>LANGUAGE</Text> </GameDBLocalizedString>
- jan.oxymorondeveloper
- Posts : 2309
Reputation : 336
Join date : 2018-03-23
Re: English localization status
Wed Nov 14, 2018 3:49 pm
Hi, we've got a few small changes in texts that we'd like to include in a patch next week (we won't include the related features in tomorrow's patch yet to give everybody time to have a look at these first).
The main feature should be really useful, see screenshots below - employees will show which character they're either reserved by or performing a procedure on. Should be a pretty useful bit of information especially if somebody looks stuck and is just waiting for a free nurse to bring their patient - or similar cases.
The files are on github already.
CHARACTERS:
<!-- UPDATED --><GameDBLocalizedString> <LocID>DOCTOR_STATE_OverridenByProcedureScript</LocID> <Text>Performing:</Text> </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString> <LocID>DOCTOR_STATE_OverridenReservedForProcedure</LocID> <Text>Reserved for:</Text> </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString> <LocID>NURSE_STATE_OverridenByProcedureScript</LocID> <Text>Performing:</Text> </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString> <LocID>NURSE_STATE_OverridenReservedForProcedure</LocID> <Text>Reserved for:</Text> </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString> <LocID>TECHNOLOGIST_STATE_OverridenByProcedureScript</LocID><Text>Performing:</Text> </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString> <LocID>TECHNOLOGIST_STATE_OverridenReservedForProcedure</LocID><Text>Reserved for:</Text> </GameDBLocalizedString>
TREATMENTS:
<GameDBLocalizedString> <LocID>CONTROL_PROCEDURE_ICU_STABILIZATION</LocID> <Text>ICU stabilization</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>CONTROL_PROCEDURE_TRAUMA_STABILIZATION</LocID> <Text>Trauma stabilization</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>CONTROL_PROCEDURE_COLLAPSE_LOW</LocID> <Text>First aid</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>CONTROL_PROCEDURE_COLLAPSE_MEDIUM</LocID> <Text>First aid</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>CONTROL_PROCEDURE_COLLAPSE_HIGH</LocID> <Text>First aid</Text> </GameDBLocalizedString>
TUTORIAL:
<GameDBLocalizedString> <LocID>TUTORIAL_TEXT_DEPARTMENT_HOSPITALIZATION_ROOM</LocID> <Text><![CDATA[Check what rooms are missing at General Surgery department and <b><i>build them</i></b>. Remember that rooms with red numbers next to them are mandatory. Tooltips for rooms on the list provide some extra information.]]></Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TUTORIAL_TEXT_DEPARTMENT_HOSPITALIZATION_STAFF</LocID> <Text><![CDATA[With rooms in order it's time to hire one remaining staff member. It looks like we need a surgeon. If you hover over the professions, tooltips will advise you what kind of skill is required. Go ahead and <b><i>hire a surgeon</i></b> for General Surgery department.\nAll of the red warning signs must be dealt with to get hospitalization to work.]]></Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TUTORIAL_TEXT_BUILD_DEPARTMENT_HOSPITALIZATION_V2</LocID> <Text><![CDATA[Switch to department management and <b><i>select General surgery department</i></b>.]]></Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TUTORIAL_TEXT_TREAT_AMBULACE_PATIENT_V2</LocID> <Text><![CDATA[Treat our patient. <b><i>Suppress all high hazard symptoms</i></b> (some might be still hidden), notice some icons are pulsing. The patient might collapse and die if you don't prescribe the correct treatments.]]></Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TUTORIAL_TEXT_TREAT_AMBULACE_PATIENT_SENT_AWAY_V2</LocID> <Text>Unfortunately the patient collapsed and without functional ICU must be transported away (or you sent the patient away). Make sure you have enough staff available and correct roles assigned because sometimes, time is of the essence. Let's try it again from the start.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TUTORIAL_TEXT_TREAT_AMBULACE_PATIENT_DEAD_V2</LocID> <Text>Unfortunately you were not able to save this patient. Make sure you have enough staff available and correct roles assigned because sometimes, time is of the essence. Let's try it again from the start.</Text> </GameDBLocalizedString>
UI:
<GameDBLocalizedString> <LocID>ICU_ONLY_AFTER_DIAGNOSIS</LocID> <Text>Only for diagnosed patients, you can try to use TC Hospitalization instead.</Text> </GameDBLocalizedString>
The main feature should be really useful, see screenshots below - employees will show which character they're either reserved by or performing a procedure on. Should be a pretty useful bit of information especially if somebody looks stuck and is just waiting for a free nurse to bring their patient - or similar cases.
The files are on github already.
CHARACTERS:
<!-- UPDATED --><GameDBLocalizedString> <LocID>DOCTOR_STATE_OverridenByProcedureScript</LocID> <Text>Performing:</Text> </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString> <LocID>DOCTOR_STATE_OverridenReservedForProcedure</LocID> <Text>Reserved for:</Text> </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString> <LocID>NURSE_STATE_OverridenByProcedureScript</LocID> <Text>Performing:</Text> </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString> <LocID>NURSE_STATE_OverridenReservedForProcedure</LocID> <Text>Reserved for:</Text> </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString> <LocID>TECHNOLOGIST_STATE_OverridenByProcedureScript</LocID><Text>Performing:</Text> </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString> <LocID>TECHNOLOGIST_STATE_OverridenReservedForProcedure</LocID><Text>Reserved for:</Text> </GameDBLocalizedString>
TREATMENTS:
<GameDBLocalizedString> <LocID>CONTROL_PROCEDURE_ICU_STABILIZATION</LocID> <Text>ICU stabilization</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>CONTROL_PROCEDURE_TRAUMA_STABILIZATION</LocID> <Text>Trauma stabilization</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>CONTROL_PROCEDURE_COLLAPSE_LOW</LocID> <Text>First aid</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>CONTROL_PROCEDURE_COLLAPSE_MEDIUM</LocID> <Text>First aid</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>CONTROL_PROCEDURE_COLLAPSE_HIGH</LocID> <Text>First aid</Text> </GameDBLocalizedString>
TUTORIAL:
<GameDBLocalizedString> <LocID>TUTORIAL_TEXT_DEPARTMENT_HOSPITALIZATION_ROOM</LocID> <Text><![CDATA[Check what rooms are missing at General Surgery department and <b><i>build them</i></b>. Remember that rooms with red numbers next to them are mandatory. Tooltips for rooms on the list provide some extra information.]]></Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TUTORIAL_TEXT_DEPARTMENT_HOSPITALIZATION_STAFF</LocID> <Text><![CDATA[With rooms in order it's time to hire one remaining staff member. It looks like we need a surgeon. If you hover over the professions, tooltips will advise you what kind of skill is required. Go ahead and <b><i>hire a surgeon</i></b> for General Surgery department.\nAll of the red warning signs must be dealt with to get hospitalization to work.]]></Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TUTORIAL_TEXT_BUILD_DEPARTMENT_HOSPITALIZATION_V2</LocID> <Text><![CDATA[Switch to department management and <b><i>select General surgery department</i></b>.]]></Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TUTORIAL_TEXT_TREAT_AMBULACE_PATIENT_V2</LocID> <Text><![CDATA[Treat our patient. <b><i>Suppress all high hazard symptoms</i></b> (some might be still hidden), notice some icons are pulsing. The patient might collapse and die if you don't prescribe the correct treatments.]]></Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TUTORIAL_TEXT_TREAT_AMBULACE_PATIENT_SENT_AWAY_V2</LocID> <Text>Unfortunately the patient collapsed and without functional ICU must be transported away (or you sent the patient away). Make sure you have enough staff available and correct roles assigned because sometimes, time is of the essence. Let's try it again from the start.</Text> </GameDBLocalizedString>
<GameDBLocalizedString> <LocID>TUTORIAL_TEXT_TREAT_AMBULACE_PATIENT_DEAD_V2</LocID> <Text>Unfortunately you were not able to save this patient. Make sure you have enough staff available and correct roles assigned because sometimes, time is of the essence. Let's try it again from the start.</Text> </GameDBLocalizedString>
UI:
<GameDBLocalizedString> <LocID>ICU_ONLY_AFTER_DIAGNOSIS</LocID> <Text>Only for diagnosed patients, you can try to use TC Hospitalization instead.</Text> </GameDBLocalizedString>
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