- slimmeyintern
- Posts : 6
Reputation : 0
Join date : 2018-10-31
[OPEN] Alt Tab Crash
Thu Nov 08, 2018 6:37 am
Even after the 4th patch the game keeps crashing on alt+tab switching. This time I don't get error logs.
- igor.oxymorondeveloper
- Posts : 347
Reputation : 25
Join date : 2018-03-23
Location : Czech republic
Re: [OPEN] Alt Tab Crash
Thu Nov 08, 2018 10:46 am
Hello -thanks for the report!
Could you provide us with more information like - if you playing in full screen or windowed mode? OS version? screen resolution?
Also output_log would be helpfull
Could you provide us with more information like - if you playing in full screen or windowed mode? OS version? screen resolution?
Also output_log would be helpfull
- slimmeyintern
- Posts : 6
Reputation : 0
Join date : 2018-10-31
Re: [OPEN] Alt Tab Crash
Thu Nov 08, 2018 1:40 pm
Yes. Of course. Sorry. It was basing it off of my last report.
Windows 10
ASUS ROG Laptop
16GB RAM
GTX 960M
Crash happens both in windowed mode and full screen mode. Full screen mode in 1920x1080 and windowed mode in 1680x1050
Output log:
Initialize engine version: 5.5.3xf1Linux (a2454d41e248)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
Vendor: NVIDIA
VRAM: 2010 MB
Driver: 20.19.15.4549
Begin MonoManager ReloadAssembly
Platform assembly: D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\Ionic.Zip.Unity.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\Ionic.Zip.Unity.dll into Unity Child Domain
- Completed reload, in 0.020 seconds
Platform assembly: D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\System.Xml.dll (this message is harmless)
desktop: 1920x1080 59Hz; virtual: 3840x1080 at -1920,0
<RI> Initializing input.
<RI> Input initialized.
Windows 10
ASUS ROG Laptop
16GB RAM
GTX 960M
Crash happens both in windowed mode and full screen mode. Full screen mode in 1920x1080 and windowed mode in 1680x1050
Output log:
Initialize engine version: 5.5.3xf1Linux (a2454d41e248)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
Vendor: NVIDIA
VRAM: 2010 MB
Driver: 20.19.15.4549
Begin MonoManager ReloadAssembly
Platform assembly: D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\Ionic.Zip.Unity.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\Ionic.Zip.Unity.dll into Unity Child Domain
- Completed reload, in 0.020 seconds
Platform assembly: D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\SteamLibrary\steamapps\common\Project Hospital\ProjectHospital_Data\Managed\System.Xml.dll (this message is harmless)
desktop: 1920x1080 59Hz; virtual: 3840x1080 at -1920,0
<RI> Initializing input.
<RI> Input initialized.
- jan.oxymorondeveloper
- Posts : 2309
Reputation : 335
Join date : 2018-03-23
Re: [OPEN] Alt Tab Crash
Thu Nov 08, 2018 3:12 pm
Hi, thanks for the details, hard crashes are unfortunately almost always something between Unity engine, graphics drivers etc. - it's even possible to find similar (rare) reports for other Unity games.
Technically the only option we have is to upgrade Unity and hope for the best, which is actually what we've been testing on our side - it will be probably in the next patch already, so fingers crossed!
Technically the only option we have is to upgrade Unity and hope for the best, which is actually what we've been testing on our side - it will be probably in the next patch already, so fingers crossed!

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