- MedJetspecialist
- Posts : 209
Reputation : 2
Join date : 2018-11-21
How can I mod names into my game?
Tue Apr 21, 2020 10:31 am
I'd really appreciate a short (hopefully) guide on how to do this. I have attempted to undertake the task on myself and ended up with a "!LOC!" indicator above staff names. I know there are mods out there that do this but I don't really enjoy the names they're using. regards.
- Jamesfellow
- Posts : 82
Reputation : 6
Join date : 2019-11-10
Location : Malaysia, Kuala Lumpur
Re: How can I mod names into my game?
Wed Apr 29, 2020 8:11 am
Hi, MedJet, I would like to help you on that! So you must have 2 files to make the mod named.
ModAddon (Most likely you would have it already since you can see the !LOC!)
and
ModStringTableEn (En stands for english)
Keys
* =Must change - Anything that is dotted on both ends you must change
So create a ModStringTableEn or you can change the En for any language like ModStringTableJa (Japanese)
So once you have created it go inside and put
<Database>
<GameDBStringTable ID="ADDON_MOD_*YOUR CODE*">
<LanguageCode>*Your language (First 2 letters only)*</LanguageCode>
<LanguageNameLocalized>*Language name (Full) *</LanguageNameLocalized>
<Contributors>
<Name>*Your name*</Name>
</Contributors>
<LocalizedStrings>
<GameDBLocalizedString>
<LocID>ADDON_MOD_*YOUR CODE*</LocID>
<Text>*YOUR MOD NAME*</Text>
</GameDBLocalizedString>
</LocalizedStrings>
</GameDBStringTable>
</Database>
Do not add spaces, if you want spaces use _
That's it, as simple as it is
ModAddon (Most likely you would have it already since you can see the !LOC!)
and
ModStringTableEn (En stands for english)
Keys
* =Must change - Anything that is dotted on both ends you must change
So create a ModStringTableEn or you can change the En for any language like ModStringTableJa (Japanese)
So once you have created it go inside and put
<Database>
<GameDBStringTable ID="ADDON_MOD_*YOUR CODE*">
<LanguageCode>*Your language (First 2 letters only)*</LanguageCode>
<LanguageNameLocalized>*Language name (Full) *</LanguageNameLocalized>
<Contributors>
<Name>*Your name*</Name>
</Contributors>
<LocalizedStrings>
<GameDBLocalizedString>
<LocID>ADDON_MOD_*YOUR CODE*</LocID>
<Text>*YOUR MOD NAME*</Text>
</GameDBLocalizedString>
</LocalizedStrings>
</GameDBStringTable>
</Database>
Do not add spaces, if you want spaces use _
That's it, as simple as it is
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