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Johngi
medic
Posts : 1
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Join date : 2018-07-20

Transportation in Hospitals Empty Transportation in Hospitals

Fri Jul 20, 2018 8:39 pm
I was just thinking, would it be possible (or already done) to add a simple transportation building system? This should have the capability to:
-Expand Ambulance space (Any hospital needs Ambulances, and it can often happen that there is not enough parking/hospital space for patients, or there are not enough Ambulances. Having to spend money on Ambulances and adequate parking space would be an interesting difficulty factor, one that can both make and break a hospital. However, more Ambulance space means less space for the hospital. Also, Ambulance staff is expensive and demand for A&E is very varying. This factor would be very interesting to grapple with.)
-Add back exits, and transport stops. This, something that is less likely to be implemented, is an idea of mine to add a late game bonus to your staff and your patient intake. Having parking zones and bus stops will increase the number of people who will use the hospital depending on free space in the previous space. This can make managing patients a lot more difficult, but it provides a quick intake of low-priority patients. (This may also provide a staff arrival bonus if the game has day-night cycles and also if the devs are bothered)
I think this is an intresting idea to be looked into.
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rsdworker
specialist
Posts : 149
Reputation : 6
Join date : 2018-03-28

Transportation in Hospitals Empty Re: Transportation in Hospitals

Fri Jul 20, 2018 9:56 pm
Johngi wrote:I was just thinking, would it be possible (or already done) to add a simple transportation building system? This should have the capability to:
-Expand Ambulance space (Any hospital needs Ambulances, and it can often happen that there is not enough parking/hospital space for patients, or there are not enough Ambulances. Having to spend money on Ambulances and adequate parking space would be an interesting difficulty factor, one that can both make and break a hospital. However, more Ambulance space means less space for the hospital. Also, Ambulance staff is expensive and demand for A&E is very varying. This factor would be very interesting to grapple with.)
-Add back exits, and transport stops. This, something that is less likely to be implemented, is an idea of mine to add a late game bonus to your staff and your patient intake. Having parking zones and bus stops will increase the number of people who will use the hospital depending on free space in the previous space. This can make managing patients a lot more difficult, but it provides a quick intake of low-priority patients. (This may also provide a staff arrival bonus if the game has day-night cycles and also if the devs are bothered)
I think this is an intresting idea to be looked into.

ambluances is in game and there is staff for it in recent screenshots show the parmedic transporting patient to room

however i cant answer about how its works but i believe there is parking slots
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