Project Hospital
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jan.oxymoron
jan.oxymoron
developer
Posts : 2309
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Join date : 2018-03-23

Patch release notes Empty Patch release notes

Mon Nov 05, 2018 6:34 pm
Message reputation : 100% (7 votes)
Patch 1 - Project Hospital 1.0.14263

- Attempted fix for controller input breaking camera controls
- Fixed a rare error occurring when exiting to menu
- Fixed automatic UI scale for 1440x900
- Fixed doctors stuck when switching doctor of a patient by hand
- Fixed characters forced to walk on grass in big sandbox
- Fixed controls stuck when closing hospital management card while naming the hospital
- Set music to always loop
- Small fixes in medical database and texts

Patch 2 - Project Hospital 1.0.14276

- Fixed an error in saved games preventing load (related to rooms)
- Fixed an error in saved games preventing load (related to objects outside of map)
- Fixed inconsistent highlighting of elevator placement
- Enabled elevator placement outside (automatically builds foundations below)
- Fixed popup for 'department not able to diagnose a patient' popping up when laboratory test are still running
- Small fixes in texts
- A Mac version built using Unity 2018 is available on beta branch, this should fix missing support for retina displays/resolutions

Patch 3 - Project Hospital 1.0.14303

- Fixed some values in options not saved (most importantly UI scale)
- Fixed one case of pathfinding stuck trying to use an inaccessible elevator
- Fixed a rare case of ambulances stuck in fastest time scale
- Fixed a rare case of patients stuck in a fired doctor's office
- Fixed technologists in lab on occasion stuck using sink forever
- Fixed a few min room sizes
- Fixed antidepressants not allowed to be prescribed for patients on observation
- Fixed MRI and CT allowed right next to a wall
- Fixed MRI price
- A few small changes to decrease difficulty in tutorial 3
- Small fixes in texts

Patch 4 - Project Hospital 1.0.14331

- Feature: much improved highlighting of rooms with problems
- Feature: added warnings about department problems to main panel
- Fixed two cases of broken stretchers causing patients to get stuck waiting in bed
- Fixed radiologists sometimes ignoring patients for the rest of the day after taking a break
- Fixed an error causing patients to get stuck waiting for a fired doctor
- Fixed required room sizes of diagnostic units
- Fixed number of technologists not shown on the hospitalization panel in management mode
- Fixed collapse system not safe against deleting defibrillators
- Fixed a few symptom/diagnosis issues
- Fixed the (maybe not bug, but still annoying) problem with patients with planned urine sampling stuck at the doctor's waiting for a free toilet on the same floor Smile
- Small fixes in texts
- Updated translations for the included languages (more are on the way, like Italian, Russian or Korean, big thanks to our hard working volunteer translators!)

Patch 5 - Project Hospital 1.0.14398

- Upgraded engine to Unity 2018.2 to bring proper retina display support on Mac and hopefully fix a few crashes/green screen issues related to Unity
- Added automatic cancelling of procedures that a doctor can't prescribe when the player manually switches a patient's doctor
- Updated cost of radiology prefabs
- Improved efficiency of radiology waiting rooms in case there's one shared waiting room for the whole department
- Improved the 'couldn't sit' satisfaction modifier, it's not applied at the reception anymore
- Fixed one case of stuck paramedics
- Fixed characters sometimes stuck during defibrillation when there was only one available defibrillator
- Fixed one more rare case of broken stretchers blocking patient transfers
- Fixed elevators not working correctly if there was more than 16 of them
- Fixed examination list not immediately updated after switching a patient's department by hand
- Fixed a hidden error in patients waiting for player but with no finished procedures
- Fixed a hidden error when cancelling hospitalization on a patient walking to bed
- Fixed load button in main menu starting loading even with no map selected Smile
- Fixed 'buy ambulance' objective sometimes requiring two ambulances to be placed
- Fixed nurses allowed to do free time activities but not fill their needs at departments with patients who require care
- Minor fixes in the UI (wrong tooltips, text truncation etc.)
- Minor fixes in texts (medical accuracy, missing information in a few tooltips)

Patch 6 - Project Hospital 1.0.14523

- Selecting ICU treatment automatically switches patient's department to ICU
- Doctors prescribe more treatments for symptoms causing discomfort
- Implemented new music track for events and critical situations
- Implemented immediate transport by the same ambulance when sending away patients who just arrived and are waiting for a free trauma center
- Simplified some steps in tutorial 3, fixed undesired collapses during the tutorial
- Improved a lot of text boxes and tooltips to better support localization and longer texts
- Removed unused message types from options
- Fixed main treatment for a diagnosis sometimes not applied for patients with wrong diagnosis
- Fixed looping sounds sometimes not paused with the game (for example when popups pause the game)
- Fixed hidden patients shown in patient's table with some filters
- Fixed shifts not shown for janitors in table of employees
- Fixed sofas stuck reserved when deleting doors while a character is already walking to the sofa
- Fixed a few specific errors causing characters getting stuck while deleting rooms during collapses or medicine and food delivery
- Fixed patients stuck when their room got deleted right when they were about to be released
- Fixed a couple more hidden errors

(Next week)
- More languages including Russian are expected to be included in next week's patch

Patch 7 - Project Hospital 1.0.14611

- More translations are now included: Russian, Turkish, Ukrainian
- Implemented moving of tables with equipment on top, [CTRL] can be used to pick up individual objects like before
- Added more info to reserved staff and staff performing examinations and treatments
- Added room name to status bar when hovering over rooms in management mode
- Split messages about patients waiting for examination/treatment into 'waiting for bed' and 'waiting for transport'
- Switched autosave to only alternate between two files
- Disabled reset of employee roles if their room/office got deleted
- Disabled display of daily schedule items related to hospitalization when there's only clinic
- Allowed staff without a workspace to go home after a while instead of spending the whole shift in common room
- Switched second half of tutorial 3 to a simplified version
- Fixed nurses and technologists not getting a specialization when leveling up
- Fixed janitors sometimes blocking equipment in exam rooms by leaving their carts right next to an object
- Fixed placement of objects allowed even if a required slot on a neighboring tile wasn't accessible (for example exam table and dialysis machine)
- Fixed a couple of specific cases of characters stuck (collapses, fired staff, deleted rooms)
- Fixed missing lab analyzer in general surgery unit prefab
- Fixed ICU not triggered correctly during collapse if the player has also prescribed it
- Fixed a few issues with examinations and treatments (vasolidators and bandage not available at the ICU, palpitations not discoverable at the ICU; treatments for injury to he chest, injury to the collarbone, mandibular injury)
- More minor UI/hidden error fixes

Patch 8 - Project Hospital 1.0.14691

- New translations: Italian and Chinese (Simplified)
- Optimized update after placing items in building mode
- Increased manual UI scale range
- Implemented zoom in/out using numpad [+] and [-]
- Implemented run in background, added to options
- Added maximum number of floors to tweakables.xml
- Added zoom range to tweakables.xml
- Fixed texture quality settings not saved
- Fixed a rare bug with decals button in building mode switching to ambulances
- Fixed tooltips close to right edge of the screen flickering in certain resolutions
- Fixed objects stuck reserved after scheduling treatments on patients with an examination already reserved
- Fixed patients stuck in a waiting room when all doctors in nearby offices are fired
- Fixed elevators broken by deleting their doors
- Fixed toilets outside of rooms considered usable
- Fixed PCs moved with tables leaving behind another workspace
- Fixed a few treatments not available everywhere where needed
- Fixed an error causing an infinite popup about ambiguous diagnosis
- Fixed patients from events sometimes assigned to a disabled insurance company
- Fixed manual selection of ICU allowed for patients without a diagnosis
- Fixed blood ignored by janitors in rooms only one tile wide
- Fixed cardiography unit prefab for Internal Medicine department
- Fixed a couple more internal errors
- Attempted a blind fix for broken portrait rendering on Mac
- Attempted a blind fix for a rare green screen in main menu

Patch 9 - Project Hospital 1.0.14725

- Fixed regression bug preventing ambulances to be placed in certain levels
- Fixed cancelling of objects move would place the object back on incorrect floor
- Fixed a rare hidden error in events
- Optimized janitor behavior and room selection

Patch 10 - Project Hospital 1.0.14766

- New translations: Dutch and Japanese!
- Fixed info about running procedures not displayed for clinic doctors
- Fixed a hidden error preventing assigning employees between departments
- Fixed examination availability in patient's card sometimes not updated when switching departments
- Fixed anesthesiologists possibly sitting on a wrong stool in the OR if there are multiple stools
- Fixed a rare error during a couple of treatments
- Fixed a regression: doctors from on call room could be assigned to certain clinic patients
- Fixed a regression: prefab preview flickering since the update to Unity 2018
- Hotfixed objects stuck reserved by employees who are at home (on load and every hour)


Last edited by jan.oxymoron on Tue Jan 08, 2019 5:23 pm; edited 7 times in total
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KousukeKun
intern
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Patch release notes Empty Re: Patch release notes

Tue Nov 06, 2018 12:02 pm
Thanks for the hard work. This game will be great once the more common bugs are gone.
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Ryken
intern
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Wed Nov 07, 2018 12:36 am
Thank you for working diligently on squashing the bugs. The game looks beautiful and runs decently. Keep up the great work!
jan.oxymoron
jan.oxymoron
developer
Posts : 2309
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Join date : 2018-03-23

Patch release notes Empty Re: Patch release notes

Tue Jan 08, 2019 5:23 pm
Hi all, before jumping straight to the usual release notes - happy new year everybody and big thanks to all the new players that joined us during the winter sale and especially to everybody who still took their time to send us bug reports, it really helps especially when trying to catch some of the rare issues!

Patch 11 - Project Hospital 1.0.14826

- Fixed a regression: hidden error in doctors with no workspace causing patients to keep waiting forever
- Fixed characters from events sometimes allowed to despawn over midnight while the event is still running
- Fixed ambulances sometimes stuck on despawned patients
- Fixed an error causing patients to get stuck when leaving an examination with technologists while they don't have a doctor
- Fixed doctors in rare cases stuck reserved by a patient who has already left
- Fixed a hidden error in case of switching doctor's skills during surgery
- Fixed nurses stuck with stretcher when their patient got despawned (race condition with paramedics?)
- Fixed nurse stuck in an animation when reserved right after delivering food
- Fixed exam tables with blocked stretcher access point not causing the room to be unusable
- Fixed wrong price evaluation when building walls over walls in nw-se direction
- Fixed a rare case of patients getting up from ambulance stretcher on arrival
- Fixed janitors leaving carts behind when their department gets closed
- Fixed patients not transported away from closed departments in a couple of specific cases (like waiting for a bed, still physically at another department)
- Fixed a couple of procedures not available in some situations (plasmapheresis, antidiarrheals)
- Fixed a few typos in texts
- Added another fallback pass to pathfinding - stuck patients will ignore access rights instead of getting completely stuck
jan.oxymoron
jan.oxymoron
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Posts : 2309
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Join date : 2018-03-23

Patch release notes Empty Re: Patch release notes

Fri Jan 25, 2019 10:58 am
Hi all, while we're working on some bigger UI improvements (we'll be soon sending new texts to translators so we can get everything ready in as many languages as possible), we're of course also paying attention to the reported issues, so here are a few fixes as usually.

Patch 12 - Project Hospital 1.0.14958

- Updated all translations to the latest version from github
- Disabled locking of areas on above the ground floors (building above ambulance parking lot is now possible)
- Disabled 'good boss' perk for other occupations than doctors
- Implemented receptionist perks affecting patients
- Improved workload tracking for radiology rooms and examination units
- Allowed examinations that discover surgery complications to be planned in patient's card even when already done previously
- Allowed nurses with stretchers to ignore objects if they get stuck
- Fixed events not available in campaign levels
- Fixed janitors ignoring blood when cleaning areas of other departments
- Fixed patients on ICU sometimes re-transported to their own bed for examination
- Fixed moved objects in building mode disappearing when switching to different categories while already moving an object
- Fixed preview of attachment object stuck on when placing composite objects in case the previous object with attachment was deleted during move
- Fixed a rare case of nurses stuck going to stretcher
- Fixed changing of department possible when it shouldn't be allowed (in case player opened the department selection panel already, for example right before patient transport)
- Fixed dead and misdiagnosed patients counted only in department statistics, not overall hospital statistics
- Fixed various issues in the medical database (skill for ethanol doses, rooms for chelation therapy, bacteremia discovery, too hardcore collapse timers on cardiac arrest symptoms, unstable blood pressure moved to high hazard, a few treatments were not allowed on ICU, ...)
- Fixed a couple of cases of broken stretchers stuck in the scene
- Fixed a couple of hidden errors
- Fixed a few typos in tooltips
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babak
medic
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Join date : 2019-01-26

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Sat Jan 26, 2019 8:46 am
Hi All,

would you please guide me how can download and install the patches.
jan.oxymoron
jan.oxymoron
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Posts : 2309
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Mon Jan 28, 2019 2:38 pm
Message reputation : 100% (1 vote)
babak wrote:Hi All,

would you please guide me how can download and install the patches.

Hi, the updates install automatically on Steam and GOG Galaxy, on the GOG website and Humble Bundle website just follow the original download link and you should see the latest version (and for these, feel free to install them next to the original version, the save data are shared between them).
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babak
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Tue Jan 29, 2019 5:59 am
Thanx
QEUH
QEUH
specialist
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Location : Glasgow

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Wed Feb 13, 2019 2:50 pm
Had a download for the game recently on Steam, is it a new patch?
jan.oxymoron
jan.oxymoron
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Posts : 2309
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Wed Feb 13, 2019 4:21 pm
Hi, if you're by any chance on the beta branch then yes, we've been testing the patch there for a couple of days - should be officially out tomorrow. Wink
QEUH
QEUH
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Wed Feb 13, 2019 9:52 pm
jan.oxymoron wrote:Hi, if you're by any chance on the beta branch then yes, we've been testing the patch there for a couple of days - should be officially out tomorrow. Wink

That'll be it, thanks.
jan.oxymoron
jan.oxymoron
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Posts : 2309
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Join date : 2018-03-23

Patch release notes Empty Re: Patch release notes

Fri Feb 15, 2019 2:59 pm
Patch 13 - Project Hospital 1.0.15215

- Added new translations: Polish and Hungarian, made the language list in options scrollable
- Implemented skipping of procedures that have been waiting for a long time, added specific info about what a procedure is waiting for
- Improved workload tracking, implemented room workload display as text, implemented workload tracking for labs
- Added a summary of workload shown after every shift
- Improved priorities of surgeries between patients
- Implemented smooth fadeout of patients on stretchers in elevators
- Implemented automatic hiding of objects when placing walls
- Implemented a notification about employees without any allowed roles
- Implemented specific handling and notifications about patients in broken beds (for example with a deleted bedside cabinet)
- Implemented reset of roles and a switch of clothing style when assigning employees to workspaces in a different type of room
- Implemented deleting saved games from the load game dialog
- Patient portraits are also shown on reserved operating tables in management
- Staff prefer staff-only rooms if available (like wc)
- Characters with stretchers strongly prefer indoor routes even when the route is longer
- Increased default staff limit to 250 (we'll need to update the recommended hardware requirements to match, but no major change)
- Increased overall sound volume
- A few small UI improvements
- Fixed a regression: deletion of user-created prefabs wasn't working
- Fixed scrolling not working on certain touchpads
- Fixed bulldozing objects sometimes leaving one half behind
- Fixed interns allowed in on-call rooms
- Fixed patients not hidden when reserving an ambulance
- Fixed first treatment in treatment sequence shown in diagnosis table instead of main symptom treatment
- Fixed chief doctor UI incorrectly shown at radiology
- Fixed neurologist (technologist) not correctly shown in the management UI
- Fixed defibrillation sometimes running for too long
- Fixed certain characters not reacting immediately to being assigned to a different department
- Fixed first ambulance patients sometimes spawning one day too late
- Fixed patients in a deleted waiting room sometimes stuck standing up and sitting down for a while
- Fixed one more case of technologists in lab stuck
- Fixed re-setup of patients coming back after wrong diagnosis but by an ambulance
- Fixed floor material not automatically added to the floor above when adding foundations on ground floor of a multi-floor building
- Fixed a bug in rendering when blood was turned off
- Fixed decals not accessible when building mode was activated for the first time by clicking rooms in management
- Fixed radiology examinations not planned to discover surgery complication symptoms
- Fixed a couple of database issues (treatments at ICU etc.)
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