Project Hospital 1.1 release notes
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rsdworker
jan.oxymoron
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- jan.oxymorondeveloper
- Posts : 2309
Reputation : 336
Join date : 2018-03-23
Project Hospital 1.1 release notes
Thu May 30, 2019 2:32 pm
We're happy to announce Project Hospital 1.1, a major update with some of the most requested features, user experience improvements and Workshop support!
This update contains roughly four months of work, already in production during the last two patches - because of the nature of the new features and content it made sense to test and balance everything together.
We really hope you enjoy the new version and we're looking forward to what you come up with for the workshop!
So, thanks for your patience, let's move to the release notes
Project Hospital 1.1.16207
Custom content support update
- Improved mod support for creating graphical assets
- Creating scenarios in game
- [Steam Workshop] Sharing mods
- [Steam Workshop] Sharing scenarios
"First impressions" update
- Improved menus
- Loading tips
- Preview screenshots and more info about saved games
- Video background in main menu
- Custom UI scale now works also in main menu (title screen)
UI
- New workspace panels in management
- Updated management interface with new shared rooms category
- New hiring UI with more categories (**don't forget to click on individual workspaces to open hiring card!**), indication of required specializations for all professions
- Department statistics with room workloads, prestige, patient details and procedure info
- Polished hospital statistics, added yesterday's statistics panel
- Tooltips for symptoms in table of diagnoses
- More keyboard shortcuts (departments mapped to 1-9, DEL for bulldozer tool, ...)
- Cleaned up buttons in tool panels in building mode
- Notifications have configurable colors
- A couple of new notifications on the main panel for trying to hire characters to a room they're not allowed
- More info about why an ambulance can't be placed (for example on an above-the ground floor, this was surprisingly easy to miss)
- Exam units show patient portraits when a procedure is running there
- Added info about required hospitalization to surgery tooltips
- (Plus a lot of small quality-of-life improvements in the UI)
Gameplay
- New insurance company objectives and rewards (more varied and hopefully more fun, more challenging in the late game - for example performing surgeries, saving patients after collapses)
- New laboratories department shared between other departments (Hematology, Histology and Microbiology labs with some new equipment)
- Sharing more rooms, for example sharing common rooms between departments for free time and staff lunch
- Added maximum number of insurance companies contracted at once, balanced to send similar numbers of patients as the original insurance companies
- Smooth ranges of patient numbers sent by insurance companies according to prestige
- Random events
- Improved rules for making events available after unlocking, all departments are no more needed
- Added detection that patient's doctor doesn't have diagnostics role allowed
- Night clinic
- Patients leave after not being seen for too long, not only when clinic closes
- Implemented moving patients waiting at reception to a waiting room if shifts have changed and there's no receptionist
- Releasing patients from observation back to clinic if they're not at risk anymore, added a couple of notifications
- Receptionist is a proper employee role now
- Improved rules for which roles are available where (anesthesiology, reception)
- Staff limit can be increased to 400 in options (only attempt this if you have at least the recommended hardware)
- Staff counter on main panel blinks when trying to hire an employee and the employee limit has been reached
- Improved visual side of characters entering/exiting elevators (timing, fade in, fixed overlapping)
- Improved handling of priorities on Trauma and Observation
- Implemented specific detection of procedures not available to be prescribed at a certain department (not only when a specific doctor doesn't have the required skill)
- New notification for not enough stretchers to transport all patients at a department
- Idle characters without workspace now show it as their status in their card
- Updated tutorials and dependency tree visualization to match updated mechanics
- Disabled releasing patients during the night, they'll wait for the morning
- Implemented leveling up anesthesiology also by resuscitating collapsed patients
- If a patient dies, this counts in statistics of the department where their diagnosis belongs, not ICU where they usually end up after a collapse
- Disabled department change to radiology for nurses and doctors
Building
- Rooms in management mode can be used as a planning tool (before constructing foundations)
- Move room tool (available under prefabs)
- Automatically hiding objects when building/deleting walls
- When placing a prefab that will add foundations underneath, the visualization is now consistent with using the foundations tool
- A new notification on the main panel for 'out of funds'
- More colors for doors
Fixes
- Fixed planned procedures not cancelled if one of the reserved employees gets fired
- Fixed few issues with closing departments (for example janitors currently in a bathroom wouldn't return their carts)
- Fixed missing department state update when switching certain roles
- Fixed janitor's portraits sometimes incorrectly showing up in management mode in rooms they're cleaning
- Fixed broken layout of symptoms panel in patient's card in case there's more than 16 symptoms
- Fixed dirty environment satisfaction modifier applied to characters way too late
- Fixed portraits of patients shown above lab equipment rendered also on incorrect floors
- Fixed wrong floor type applied when destroying foundations on above-the-ground floors
- Fixed radiologist's too impatient behavior when idle
- Fixed patients going to their department's waiting room even if another department's lab is processing their sample
- Fixed patients without planned examinations slowing down waiting rooms by waiting for their original doctor
- Fixed table of employees stuck with wrong filter in a couple of cases
- Fixed lab procedures sometimes stuck in the 'sampling finished' state for hospitalized patients
- Fixed a couple of treatments not available at ICU
- Fixed bladder not kept reset for immobile HDU patients
- Fixed a couple of hidden errors in specific procedures
- Fixed collapse script sometimes selecting doctors according to incorrect hospitalization type
- Fixed tables errorong out on invalid data when opened while another save was being loaded
- Fixed url on the bug reporting button in main menu (was using the wrong top level domain after changes on forumotion's side)
- Fixed 'no workspace' notification popping up for fired employees
- Fixed automatic switch to new automatically created departments (this would affect old saves where the lab department gets automatically created)
- Fixed sinks allowed to be placed on bins but then immediately deleted
- Fixed popups blinking when pressing escape
- Fixed total satisfaction not recalculated when patients respawn for their second visit, fixed satisfaction not always updated when modifiers get reset
- Fixed reserved tiles allowed to be selected to be cleaned by janitors (so they don't wipe collapsed patients)
- Fixed examination availability not updated when AI switches (hospitalized) patient's department
- Fixed an error if a patient is sent away while the paramedic who originally brought them is still walking through the hospital
- Fixed rotation of multiple rooms in prefabs
- Fixed examination list in patient card not updated if a department that provides some of the procedures gets closed
- Fixed radiologists not showing patient and examination in their card when running examinations on clinic patients
- Fixed bladder/food scripts cancelled when cancelling planned treatments when patient is filling needs
- Fixed popups previously moved by the player appearing on top of ingame menu, fixed menu not opened by escape if a popup is active
This update contains roughly four months of work, already in production during the last two patches - because of the nature of the new features and content it made sense to test and balance everything together.
We really hope you enjoy the new version and we're looking forward to what you come up with for the workshop!
So, thanks for your patience, let's move to the release notes
Project Hospital 1.1.16207
Custom content support update
- Improved mod support for creating graphical assets
- Creating scenarios in game
- [Steam Workshop] Sharing mods
- [Steam Workshop] Sharing scenarios
"First impressions" update
- Improved menus
- Loading tips
- Preview screenshots and more info about saved games
- Video background in main menu
- Custom UI scale now works also in main menu (title screen)
UI
- New workspace panels in management
- Updated management interface with new shared rooms category
- New hiring UI with more categories (**don't forget to click on individual workspaces to open hiring card!**), indication of required specializations for all professions
- Department statistics with room workloads, prestige, patient details and procedure info
- Polished hospital statistics, added yesterday's statistics panel
- Tooltips for symptoms in table of diagnoses
- More keyboard shortcuts (departments mapped to 1-9, DEL for bulldozer tool, ...)
- Cleaned up buttons in tool panels in building mode
- Notifications have configurable colors
- A couple of new notifications on the main panel for trying to hire characters to a room they're not allowed
- More info about why an ambulance can't be placed (for example on an above-the ground floor, this was surprisingly easy to miss)
- Exam units show patient portraits when a procedure is running there
- Added info about required hospitalization to surgery tooltips
- (Plus a lot of small quality-of-life improvements in the UI)
Gameplay
- New insurance company objectives and rewards (more varied and hopefully more fun, more challenging in the late game - for example performing surgeries, saving patients after collapses)
- New laboratories department shared between other departments (Hematology, Histology and Microbiology labs with some new equipment)
- Sharing more rooms, for example sharing common rooms between departments for free time and staff lunch
- Added maximum number of insurance companies contracted at once, balanced to send similar numbers of patients as the original insurance companies
- Smooth ranges of patient numbers sent by insurance companies according to prestige
- Random events
- Improved rules for making events available after unlocking, all departments are no more needed
- Added detection that patient's doctor doesn't have diagnostics role allowed
- Night clinic
- Patients leave after not being seen for too long, not only when clinic closes
- Implemented moving patients waiting at reception to a waiting room if shifts have changed and there's no receptionist
- Releasing patients from observation back to clinic if they're not at risk anymore, added a couple of notifications
- Receptionist is a proper employee role now
- Improved rules for which roles are available where (anesthesiology, reception)
- Staff limit can be increased to 400 in options (only attempt this if you have at least the recommended hardware)
- Staff counter on main panel blinks when trying to hire an employee and the employee limit has been reached
- Improved visual side of characters entering/exiting elevators (timing, fade in, fixed overlapping)
- Improved handling of priorities on Trauma and Observation
- Implemented specific detection of procedures not available to be prescribed at a certain department (not only when a specific doctor doesn't have the required skill)
- New notification for not enough stretchers to transport all patients at a department
- Idle characters without workspace now show it as their status in their card
- Updated tutorials and dependency tree visualization to match updated mechanics
- Disabled releasing patients during the night, they'll wait for the morning
- Implemented leveling up anesthesiology also by resuscitating collapsed patients
- If a patient dies, this counts in statistics of the department where their diagnosis belongs, not ICU where they usually end up after a collapse
- Disabled department change to radiology for nurses and doctors
Building
- Rooms in management mode can be used as a planning tool (before constructing foundations)
- Move room tool (available under prefabs)
- Automatically hiding objects when building/deleting walls
- When placing a prefab that will add foundations underneath, the visualization is now consistent with using the foundations tool
- A new notification on the main panel for 'out of funds'
- More colors for doors
Fixes
- Fixed planned procedures not cancelled if one of the reserved employees gets fired
- Fixed few issues with closing departments (for example janitors currently in a bathroom wouldn't return their carts)
- Fixed missing department state update when switching certain roles
- Fixed janitor's portraits sometimes incorrectly showing up in management mode in rooms they're cleaning
- Fixed broken layout of symptoms panel in patient's card in case there's more than 16 symptoms
- Fixed dirty environment satisfaction modifier applied to characters way too late
- Fixed portraits of patients shown above lab equipment rendered also on incorrect floors
- Fixed wrong floor type applied when destroying foundations on above-the-ground floors
- Fixed radiologist's too impatient behavior when idle
- Fixed patients going to their department's waiting room even if another department's lab is processing their sample
- Fixed patients without planned examinations slowing down waiting rooms by waiting for their original doctor
- Fixed table of employees stuck with wrong filter in a couple of cases
- Fixed lab procedures sometimes stuck in the 'sampling finished' state for hospitalized patients
- Fixed a couple of treatments not available at ICU
- Fixed bladder not kept reset for immobile HDU patients
- Fixed a couple of hidden errors in specific procedures
- Fixed collapse script sometimes selecting doctors according to incorrect hospitalization type
- Fixed tables errorong out on invalid data when opened while another save was being loaded
- Fixed url on the bug reporting button in main menu (was using the wrong top level domain after changes on forumotion's side)
- Fixed 'no workspace' notification popping up for fired employees
- Fixed automatic switch to new automatically created departments (this would affect old saves where the lab department gets automatically created)
- Fixed sinks allowed to be placed on bins but then immediately deleted
- Fixed popups blinking when pressing escape
- Fixed total satisfaction not recalculated when patients respawn for their second visit, fixed satisfaction not always updated when modifiers get reset
- Fixed reserved tiles allowed to be selected to be cleaned by janitors (so they don't wipe collapsed patients)
- Fixed examination availability not updated when AI switches (hospitalized) patient's department
- Fixed an error if a patient is sent away while the paramedic who originally brought them is still walking through the hospital
- Fixed rotation of multiple rooms in prefabs
- Fixed examination list in patient card not updated if a department that provides some of the procedures gets closed
- Fixed radiologists not showing patient and examination in their card when running examinations on clinic patients
- Fixed bladder/food scripts cancelled when cancelling planned treatments when patient is filling needs
- Fixed popups previously moved by the player appearing on top of ingame menu, fixed menu not opened by escape if a popup is active
- rsdworkerspecialist
- Posts : 149
Reputation : 6
Join date : 2018-03-28
Re: Project Hospital 1.1 release notes
Thu May 30, 2019 4:09 pm
great so i hope see more updates soon
btw i suggest - - Disabled releasing patients during the night, they'll wait for the morning
in real life - minor injured patients will be released in night and not in risk - they can come back in morning if they need appointment to see doctor or specialist
btw i suggest - - Disabled releasing patients during the night, they'll wait for the morning
in real life - minor injured patients will be released in night and not in risk - they can come back in morning if they need appointment to see doctor or specialist
Re: Project Hospital 1.1 release notes
Thu May 30, 2019 4:43 pm
rsdworker wrote:great so i hope see more updates soon
btw i suggest - - Disabled releasing patients during the night, they'll wait for the morning
in real life - minor injured patients will be released in night and not in risk - they can come back in morning if they need appointment to see doctor or specialist
releasing time is in tweakables
<GameDBTweakableFloat ID="TWEAKABLE_HOSPITALIZATION_RELEASE_START"> <Value>8</Value> </GameDBTweakableFloat>
<GameDBTweakableFloat ID="TWEAKABLE_HOSPITALIZATION_RELEASE_END"> <Value>18</Value> </GameDBTweakableFloat>
- rsdworkerspecialist
- Posts : 149
Reputation : 6
Join date : 2018-03-28
Re: Project Hospital 1.1 release notes
Thu May 30, 2019 5:23 pm
great
- AndrejFmedic
- Posts : 2
Reputation : 0
Join date : 2018-11-18
Re: Project Hospital 1.1 release notes
Thu May 30, 2019 6:05 pm
You have added histology. And this is good. But where is the morgue? After all, should histology be there ?!
- DrAndyattending
- Posts : 32
Reputation : 7
Join date : 2019-05-29
Location : Germany / Switzerland
Re: Project Hospital 1.1 release notes
Thu May 30, 2019 9:02 pm
roman.oxymoron wrote:rsdworker wrote:great so i hope see more updates soon
btw i suggest - - Disabled releasing patients during the night, they'll wait for the morning
in real life - minor injured patients will be released in night and not in risk - they can come back in morning if they need appointment to see doctor or specialist
releasing time is in tweakables
<GameDBTweakableFloat ID="TWEAKABLE_HOSPITALIZATION_RELEASE_START"> <Value>8</Value> </GameDBTweakableFloat>
<GameDBTweakableFloat ID="TWEAKABLE_HOSPITALIZATION_RELEASE_END"> <Value>18</Value> </GameDBTweakableFloat>
If you allow us to edit them in the xmls just add more complex managing functions, a UI where we can set the release starts and ends in game
- jan.oxymorondeveloper
- Posts : 2309
Reputation : 336
Join date : 2018-03-23
Re: Project Hospital 1.1 release notes
Thu Jun 20, 2019 9:47 am
Project Hospital 1.1.16229 - Patch 15
- Fixed a regression: [Steam only] language settings not correctly loaded
- Fixed sandbox options not applied when playing a scenario
- Fixed radiologists available for hire always regenerated during load
- Fixed queue in a waiting room stuck on reserved info TV when deleting waiting rooms while patients are being called
- Fixed operating rooms from different department used when the one from patients department is free but on a different floor
- Fixed patients (rarely) released from observation with a reserved technologist
- Fixed lab delivery script (rarely) stuck on fired and later deleted technologists
- Fixed duplicate insurance company reward in "uninsured"
Project Hospital 1.1.16350 - Patch 16
- Enabled free building in tutorial levels as it was possible to run out of money when building recklessly
- Disabled shortcuts for switching departments in tutorials, it was possible to get stuck using these
- Disallowed placement of PCs on the wrong side of the second work desk
- Set all tables (patients, staff, symptoms) to only expand downwards
- Implemented floor rendering automatically taking in account extra floors, so tall workshop scenarios work in unmodded game
- Increased the maximum number of floating texts in the scene (sometimes XPs weren't shown for all characters in huge hospitals)
- Fixed USG and cardio technologist shown in management UI for night shift at a couple of departments that don't need them
- Fixed broken UI of the load game panel when opened before saving any games
- Fixed random events silently erroring out if there's no night shift at the clinic
- Fixed ambulances sometimes stuck with patient that's transported away but doesn't exist anymore
- Fixed check of patient's department failing when patient's room gets deleted
- Fixed skill points not awarded during angiography procedure
- Fixed a rare case of stuck events
- Fixed hospitalization locked in big hospital scenarios in sandbox
- Fixed a regression: [Steam only] language settings not correctly loaded
- Fixed sandbox options not applied when playing a scenario
- Fixed radiologists available for hire always regenerated during load
- Fixed queue in a waiting room stuck on reserved info TV when deleting waiting rooms while patients are being called
- Fixed operating rooms from different department used when the one from patients department is free but on a different floor
- Fixed patients (rarely) released from observation with a reserved technologist
- Fixed lab delivery script (rarely) stuck on fired and later deleted technologists
- Fixed duplicate insurance company reward in "uninsured"
Project Hospital 1.1.16350 - Patch 16
- Enabled free building in tutorial levels as it was possible to run out of money when building recklessly
- Disabled shortcuts for switching departments in tutorials, it was possible to get stuck using these
- Disallowed placement of PCs on the wrong side of the second work desk
- Set all tables (patients, staff, symptoms) to only expand downwards
- Implemented floor rendering automatically taking in account extra floors, so tall workshop scenarios work in unmodded game
- Increased the maximum number of floating texts in the scene (sometimes XPs weren't shown for all characters in huge hospitals)
- Fixed USG and cardio technologist shown in management UI for night shift at a couple of departments that don't need them
- Fixed broken UI of the load game panel when opened before saving any games
- Fixed random events silently erroring out if there's no night shift at the clinic
- Fixed ambulances sometimes stuck with patient that's transported away but doesn't exist anymore
- Fixed check of patient's department failing when patient's room gets deleted
- Fixed skill points not awarded during angiography procedure
- Fixed a rare case of stuck events
- Fixed hospitalization locked in big hospital scenarios in sandbox
- micmeisterresident
- Posts : 28
Reputation : 4
Join date : 2018-05-20
Age : 38
Location : Bavaria / Germany
Re: Project Hospital 1.1 release notes
Thu Jun 20, 2019 11:58 am
Hello,
Thanks for the quick patch! First of all, I want to say thank you for everything you have done with this game since release and hopefully you will do it.
And still my appeal to you because I have recently noticed here in the forum often:
Please do not be stressed by posts or even topics like: "When will an update come?". I do not call names now ...
It's just inappropriate in my eyes and counterproductive considering how much you already accomplish. Take the time to implement new features.
In that sense, I just want to say thank you!
Kind regards from Germany
micmeister
Thanks for the quick patch! First of all, I want to say thank you for everything you have done with this game since release and hopefully you will do it.
And still my appeal to you because I have recently noticed here in the forum often:
Please do not be stressed by posts or even topics like: "When will an update come?". I do not call names now ...
It's just inappropriate in my eyes and counterproductive considering how much you already accomplish. Take the time to implement new features.
In that sense, I just want to say thank you!
Kind regards from Germany
micmeister
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