- Tritiumresident
- Posts : 13
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Join date : 2018-11-06
[RESOLVED?] Unefficient AI roaming
Tue Nov 06, 2018 1:34 am
When AI has to choose between inside/outside paths is extremely unefficient, roaming more than necessary instead of choosing the shortest path.
Here's a quick video showing it. Follow the (black) radiology technician trying to get into the common room.
Is not a "bug" but AI needs some polishing
Here's a quick video showing it. Follow the (black) radiology technician trying to get into the common room.
Is not a "bug" but AI needs some polishing
- Tritiumresident
- Posts : 13
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Join date : 2018-11-06
Re: [RESOLVED?] Unefficient AI roaming
Tue Nov 06, 2018 1:35 am
Ps. Every AI did that, is not an isolated case
- jan.oxymorondeveloper
- Posts : 2309
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Join date : 2018-03-23
Re: [RESOLVED?] Unefficient AI roaming
Tue Nov 06, 2018 8:35 am
Hi, thanks for the report!
It looks like you're using a road material there, which the characters are trying to avoid wherever possible (they prefer pedestrian crossings when it comes to exterior materials).
There should be another dark material that you can use instead - let us know if it helped!
It looks like you're using a road material there, which the characters are trying to avoid wherever possible (they prefer pedestrian crossings when it comes to exterior materials).
There should be another dark material that you can use instead - let us know if it helped!
- Tritiumresident
- Posts : 13
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Join date : 2018-11-06
Re: [RESOLVED?] Unefficient AI roaming
Tue Nov 06, 2018 4:47 pm
I'm using "black floor" (2nd column, 4th row). As far as i know is supposed to be an inside material
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