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Tritium
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Join date : 2018-11-06

[RESOLVED?] Unefficient AI roaming Empty [RESOLVED?] Unefficient AI roaming

Tue Nov 06, 2018 1:34 am
When AI has to choose between inside/outside paths is extremely unefficient, roaming more than necessary instead of choosing the shortest path.

Here's a quick video showing it. Follow the (black) radiology technician trying to get into the common room.


Is not a "bug" but AI needs some polishing
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Tritium
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[RESOLVED?] Unefficient AI roaming Empty Re: [RESOLVED?] Unefficient AI roaming

Tue Nov 06, 2018 1:35 am
Ps. Every AI did that, is not an isolated case
jan.oxymoron
jan.oxymoron
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[RESOLVED?] Unefficient AI roaming Empty Re: [RESOLVED?] Unefficient AI roaming

Tue Nov 06, 2018 8:35 am
Message reputation : 100% (1 vote)
Hi, thanks for the report!
It looks like you're using a road material there, which the characters are trying to avoid wherever possible (they prefer pedestrian crossings when it comes to exterior materials).
There should be another dark material that you can use instead - let us know if it helped! Smile
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Tritium
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[RESOLVED?] Unefficient AI roaming Empty Re: [RESOLVED?] Unefficient AI roaming

Tue Nov 06, 2018 4:47 pm
I'm using "black floor" (2nd column, 4th row). As far as i know is supposed to be an inside material

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[RESOLVED?] Unefficient AI roaming Empty Re: [RESOLVED?] Unefficient AI roaming

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