Share
Go down
avatar
medic
Posts : 1
Reputation : 0
Join date : 2019-01-05
Location : Milwaukee, WI, USA, Earth, The Solar System, Orion Arm, The Milky Way, Local Group, Virgo Cluster, Virgo Super-Cluster, Known Universe
View user profile

[RESOLVED] FoundationsType 3 Blocking View in Mgmt Mode

on Fri Jan 11, 2019 1:47 am
When on any floor above the base layer, parts of the foundation layer that are set to FoundationsType="3" show as grey blocks floating in space. When I change the FloorPersistantData for the second floor to FoudationType 0 or 1, the grey block is removed. This allows building on those squares as well, but at least the visual obstruction is removed.

As a note, I've made edits to Tweakables to increase the floor and employee counts, the schedules, insurancecompanies, and StringTableEnNames.xml. Even on a clean install, I'm able to replicate the issues.

Attached:
Tall MF Tweak 1 result.png - Shows what happens when I change second FloorPersistentData set <Foundation X="0" Y="0" FoundationsType="3" /> into <Foundation X="0" Y="0" FoundationsType="0" />
Tall MF Tweak1.zip - My testing game file where, admittedly, I've been trying to break the game. Smile
Wordofbird_modded_xml.zip - Contains the 4 modified XML files from StreamingAssets\Database as well as the output_log file.
Attachments
Tall MF Tweak 1 result.png You don't have permission to download attachments.(582 Kb) Downloaded 2 times
Tall MF tweak1.zip You don't have permission to download attachments.(1.7 Mb) Downloaded 1 times
Wordofbird_modded_xml.zip All XML files tweaked. Also contains log file.You don't have permission to download attachments.(17 Kb) Downloaded 1 times
jan.oxymoron
developer
Posts : 1023
Reputation : 181
Join date : 2018-03-23
View user profile

Re: [RESOLVED] FoundationsType 3 Blocking View in Mgmt Mode

on Fri Jan 11, 2019 12:42 pm
Hi, thanks for the message! Good news - we've already disabled the graying out of locked areas (which is what the value 3 is) on above-the-ground floors and it will be included in the next patch - it makes sense only for the ground floor anyway, there's really no need to prevent extending the upper floors for example above the ambulance parking area.
Back to top
Permissions in this forum:
You cannot reply to topics in this forum