- thofueintern
- Posts : 9
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Join date : 2020-12-18
[OPEN LOW] Tiny bug? Using copy prefab function for assigning type of room costs money
Tue Feb 23, 2021 12:55 am
(screenshot attached)
Screenshot 1: I try to plan the layout of my hospital on grass with just assigning rooms and corridors, etc. (no foundation, floors, walls, nothing).
Screenshot 2: When trying to use the copy prefab function to duplicate it, it costs money. Why? I didn't build anything.
Basically all I'm trying to do is creating a blueprint of the hospital with similar office buildings.
It's not a big issue but would be convenient, when I try to duplicate floor plans with same layouts.
Screenshot 1: I try to plan the layout of my hospital on grass with just assigning rooms and corridors, etc. (no foundation, floors, walls, nothing).
Screenshot 2: When trying to use the copy prefab function to duplicate it, it costs money. Why? I didn't build anything.
Basically all I'm trying to do is creating a blueprint of the hospital with similar office buildings.
It's not a big issue but would be convenient, when I try to duplicate floor plans with same layouts.
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- jan.oxymorondeveloper
- Posts : 2309
Reputation : 336
Join date : 2018-03-23
Re: [OPEN LOW] Tiny bug? Using copy prefab function for assigning type of room costs money
Thu Feb 25, 2021 1:06 pm
Hi, this is a nice catch - the cost actually comes from copying the floor/ground, let me see if we can easily add a check that will prevent paying for tiles with the same type/material.
thofue and Bolyn like this post
- Bolynintern
- Posts : 3
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Join date : 2021-08-24
Re: [OPEN LOW] Tiny bug? Using copy prefab function for assigning type of room costs money
Tue Jun 18, 2024 7:12 pm
This is still a problem, copying mere layout plans costs money. I was trying to design a new sandbox hospital and realized suddenly that I'm down 16k without having build any foundation.
Was the fix too complicated to implement or was it forgotten/backlogged?
Was the fix too complicated to implement or was it forgotten/backlogged?
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