- Michaellaneousintern
- Posts : 3
Reputation : 0
Join date : 2020-05-24
Uploading a Mod [Solved]
Sun May 24, 2020 6:51 am
I am not quite sure how to upload a mod to the workshop. I have created a mod (based on the guide). It shows up in my game with !LOC! in front of the name, and it seems to work just fine. However, when I want to upload it to the workshop, the game only shows me this:
- Jamesfellow
- Posts : 82
Reputation : 6
Join date : 2019-11-10
Location : Malaysia, Kuala Lumpur
Re: Uploading a Mod [Solved]
Sun May 24, 2020 8:48 am
Hi, James here, I'm the Developer of the ENT mod, I would really love to help! May you please give me a link of the mod for me to check?
- Michaellaneousintern
- Posts : 3
Reputation : 0
Join date : 2020-05-24
Re: Uploading a Mod [Solved]
Sun May 24, 2020 8:56 am
Not sure how I can give you the link to the mod if I cannot even upload it to the workshop. It only exists on my harddrive, at the moment.
- Jamesfellow
- Posts : 82
Reputation : 6
Join date : 2019-11-10
Location : Malaysia, Kuala Lumpur
Re: Uploading a Mod [Solved]
Sun May 24, 2020 8:58 am
You can friend me on Steam and we'll talk about it, what's your username?
- slinkspecialist
- Posts : 142
Reputation : 9
Join date : 2018-11-01
Re: Uploading a Mod [Solved]
Sun May 24, 2020 8:27 pm
To get rid of the !LOC! you need to add another file to your mod's Database directory. That file is named, for English speaking players, ModStringTableEn.xml
Inside that file, you need the following lines:
<Database>
<GameDBStringTable ID="Your ID From ModAddon.xml">
<LanguageCode>en</LanguageCode>
<LanguageNameLocalized>English</LanguageNameLocalized>
<Contributors>
<Name>Your Name</Name>
</Contributors>
<LocalizedStrings>
<GameDBLocalizedString>
<LocID>Your ID From ModAddon.xml</LocID>
<Text>The Name of Your Mod To Appear In Game</Text>
</GameDBLocalizedString>
</LocalizedStrings>
</GameDBStringTable>
</Database>
Inside that file, you need the following lines:
<Database>
<GameDBStringTable ID="Your ID From ModAddon.xml">
<LanguageCode>en</LanguageCode>
<LanguageNameLocalized>English</LanguageNameLocalized>
<Contributors>
<Name>Your Name</Name>
</Contributors>
<LocalizedStrings>
<GameDBLocalizedString>
<LocID>Your ID From ModAddon.xml</LocID>
<Text>The Name of Your Mod To Appear In Game</Text>
</GameDBLocalizedString>
</LocalizedStrings>
</GameDBStringTable>
</Database>
- Michaellaneousintern
- Posts : 3
Reputation : 0
Join date : 2020-05-24
Re: Uploading a Mod [Solved]
Mon May 25, 2020 2:53 am
@slink Thanks, that did it.
@James I'll dm you my steam ID.
e:
Alright I figured it out. For some reason I put my ModFolder into StreamingAssets/Database/Addons, and strangely enough it worked there.
Once I put it in the correct place, which is StreamingAssets/Addons, I can upload it no problem.
@James I'll dm you my steam ID.
e:
Alright I figured it out. For some reason I put my ModFolder into StreamingAssets/Database/Addons, and strangely enough it worked there.
Once I put it in the correct place, which is StreamingAssets/Addons, I can upload it no problem.
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