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iazlur
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[OPEN/DUPLICATE] Critical bug, ambulance bugged Empty [OPEN/DUPLICATE] Critical bug, ambulance bugged

Wed Oct 06, 2021 1:28 pm
Message reputation : 100% (1 vote)
[OPEN/DUPLICATE] Critical bug, ambulance bugged Projec10

My ambulance is like that since 2 days.
I have available beds, but the bug occurs when I loaded the map from my last save, that was saved at this particular moment.
People are walking through it, and I got a bugged ambulance forever.
I cant do anything to fix that.
I will have to play hours and hours, staring at this ambulance that will never move again.
Please fix this critical issue.
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8or8tion likes this post

jan.oxymoron
jan.oxymoron
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[OPEN/DUPLICATE] Critical bug, ambulance bugged Empty Re: [OPEN/DUPLICATE] Critical bug, ambulance bugged

Thu Oct 07, 2021 10:29 am
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Hi, thanks for the report and providing a save file straight away!

Hopefully this will be good news: the situation isn't a critical bug, it's just an ambulance that arrived with a patient (you can see him on the stretcher behind the ambulance), but there's currently no free trauma center to take the patient in, so the ambulance and paramedic are waiting. Two options to solve this:
- Select the patient and send him away, this will free the ambulance
- Probably better, add another trauma center to emergency (or more beds to general surgery department, the patient that's currently at your trauma center is also waiting for a free bed to be transferred to).

Let me know if this helped! Smile
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iazlur
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[OPEN/DUPLICATE] Critical bug, ambulance bugged Empty Re: [OPEN/DUPLICATE] Critical bug, ambulance bugged

Sat Oct 09, 2021 7:37 pm
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Hi,

The patient cant be clicked.
It's like a ghost that completely froze up.
There is free rooms, etc.
I ended my game on this, that makes me feels playing on an unfinished game. [OPEN/DUPLICATE] Critical bug, ambulance bugged 1f61e
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8or8tion
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[OPEN/DUPLICATE] Critical bug, ambulance bugged Empty Re: [OPEN/DUPLICATE] Critical bug, ambulance bugged

Sun Oct 10, 2021 6:30 am
I think this is the same issue I have.

I opened up the savefile and there were heaps of paramedics and stretchers all stacked on top of each other in the same location. Your log file has similar lines to mine about missing parts of composite objects related to ambulances (in my case, it appears related to stretchers).

Code:
...

Deleted missing part of composite object COMPOSITE_OBJECT_AMBULANCE_01
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Broken pointer to entity ID 1072001039
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleted missing part of composite object COMPOSITE_OBJECT_AMBULANCE_01
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Broken pointer to entity ID 1072001040
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleted missing part of composite object COMPOSITE_OBJECT_AMBULANCE_01
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Broken pointer to entity ID 1072001041
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleted missing part of composite object COMPOSITE_OBJECT_AMBULANCE_01

...
jan.oxymoron
jan.oxymoron
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[OPEN/DUPLICATE] Critical bug, ambulance bugged Empty Re: [OPEN/DUPLICATE] Critical bug, ambulance bugged

Mon Oct 11, 2021 10:13 am
iazlur wrote:Hi,

The patient cant be clicked.
It's like a ghost that completely froze up.
There is free rooms, etc.
I ended my game on this, that makes me feels playing on an unfinished game.  [OPEN/DUPLICATE] Critical bug, ambulance bugged 1f61e

Hi, I double-checked (just to be sure: I use the current Steam version first to check the saves) - you should be able to select the patient, if you can't easily click them behind the ambulance, fell free to rotate the camera.

Also, your only trauma center bed (that's where all patients delivered by an ambulance go first) is currently occupied by patient named Christine Morel, could you check if you're seeing the same on your side?
jan.oxymoron
jan.oxymoron
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[OPEN/DUPLICATE] Critical bug, ambulance bugged Empty Re: [OPEN/DUPLICATE] Critical bug, ambulance bugged

Mon Oct 11, 2021 10:14 am
8or8tion wrote:I think this is the same issue I have.

I opened up the savefile and there were heaps of paramedics and stretchers all stacked on top of each other in the same location. Your log file has similar lines to mine about missing parts of composite objects related to ambulances (in my case, it appears related to stretchers).

Code:
...

Deleted missing part of composite object COMPOSITE_OBJECT_AMBULANCE_01
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Broken pointer to entity ID 1072001039
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleted missing part of composite object COMPOSITE_OBJECT_AMBULANCE_01
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Broken pointer to entity ID 1072001040
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleted missing part of composite object COMPOSITE_OBJECT_AMBULANCE_01
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Broken pointer to entity ID 1072001041
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleted missing part of composite object COMPOSITE_OBJECT_AMBULANCE_01

...

Hi, thanks for the report and the save, this one definitely looks more like a bug, let me see what we can find and hopefully find a fix.
jan.oxymoron
jan.oxymoron
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[OPEN/DUPLICATE] Critical bug, ambulance bugged Empty Re: [OPEN/DUPLICATE] Critical bug, ambulance bugged

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